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    Class Audio

    Inheritance
    System.Object
    Audio
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public static class Audio

    Methods

    Name Description
    HasSoundFinished(Int32)

    Gets a boolean indicating whether the specified sound instance has completed playing.

    PlaySoundAt(Entity, String)

    Plays a sound from the game's sound files at the specified entity.

    PlaySoundAt(Entity, String, String)

    Plays a sound from the game's sound files at the specified entity.

    PlaySoundAt(Vector3, String)

    Plays a sound from the game's sound files at the specified position.

    PlaySoundAt(Vector3, String, String)

    Plays a sound from the game's sound files at the specified position.

    PlaySoundFrontend(String)

    Plays a sound from the game's sound files without transformation.

    PlaySoundFrontend(String, String)

    Plays a sound from the game's sound files without transformation.

    ReleaseSound(Int32)

    Releases the specified sound instance. Call this for every sound effect started.

    SetAudioFlag(AudioFlag, Boolean)
    SetAudioFlag(String, Boolean)
    StopSound(Int32)

    Cancels playing the specified sound instance.

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