Class Audio
Inheritance
System.Object
Audio
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: GTA
Assembly: ScriptHookVDotNet2.dll
Syntax
public static class Audio
Methods
Name | Description |
---|---|
HasSoundFinished(Int32) | Gets a boolean indicating whether the specified sound instance has completed playing. |
PlaySoundAt(Entity, String) | Plays a sound from the game's sound files at the specified |
PlaySoundAt(Entity, String, String) | Plays a sound from the game's sound files at the specified |
PlaySoundAt(Vector3, String) | Plays a sound from the game's sound files at the specified |
PlaySoundAt(Vector3, String, String) | Plays a sound from the game's sound files at the specified |
PlaySoundFrontend(String) | Plays a sound from the game's sound files without transformation. |
PlaySoundFrontend(String, String) | Plays a sound from the game's sound files without transformation. |
ReleaseSound(Int32) | Releases the specified sound instance. Call this for every sound effect started. |
SetAudioFlag(AudioFlag, Boolean) | |
SetAudioFlag(String, Boolean) | |
StopSound(Int32) | Cancels playing the specified sound instance. |