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    Property DepthFudge

    DepthFudge

    Supposed to increase foot friction: Impact depth of a collision with the foot is changed when the balancer is running - impact.SetDepth(impact.GetDepth() - depthFudge).

    Declaration
    public float DepthFudge { set; }
    Property Value
    Type Description
    System.Single
    Remarks

    Default value = 0.0f. Min value = 0.0f. Max value = 1.0f.

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