Property DepthFudge
DepthFudge
Supposed to increase foot friction: Impact depth of a collision with the foot is changed when the balancer is running - impact.SetDepth(impact.GetDepth() - depthFudge).
Declaration
public float DepthFudge { set; }
Property Value
Type | Description |
---|---|
System.Single |
Remarks
Default value = 0.0f. Min value = 0.0f. Max value = 1.0f.