Property DepthFudgeStagger
DepthFudgeStagger
Supposed to increase foot friction: Impact depth of a collision with the foot is changed when staggerFall is running - impact.SetDepth(impact.GetDepth() - depthFudgeStagger).
Declaration
public float DepthFudgeStagger { set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
Remarks
Default value = 0.0f. Min value = 0.0f. Max value = 1.0f.