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    Property FootSlipCompOnMovingFloor

    FootSlipCompOnMovingFloor

    This parameter will be removed when footSlipCompensation preserves the foot angle on a moving floor]. If the character detects a moving floor and footSlipCompOnMovingFloor is false then it will turn off footSlipCompensation - at footSlipCompensation preserves the global heading of the feet. If footSlipCompensation is off then the character usually turns to the side in the end although when turning the vehicle turns it looks promising for a while.

    Declaration
    public bool FootSlipCompOnMovingFloor { set; }
    Property Value
    Type Description
    System.Boolean
    Remarks

    Default value = True.

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