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    Property PredictionTimeHip

    PredictionTimeHip

    Amount of time (seconds) into the future that the character tries to move hip to (kind of). Will be controlled by balancer in future but can help recover spine quicker from bending forwards to much.

    Declaration
    public float PredictionTimeHip { set; }
    Property Value
    Type Description
    System.Single
    Remarks

    Default value = 0.3f. Min value = -1.0f. Max value = 1.0f.

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