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    Property ImpulseOneLegMult

    ImpulseOneLegMult

    Amount to scale impulse by if the character is contacting with one foot only and dynamicBalance is OK and impulse is above impulseAirMultStart.

    Declaration
    public float ImpulseOneLegMult { set; }
    Property Value
    Type Description
    System.Single
    Remarks

    Default value = 1.0f. Min value = 0.0f. Max value = 1.0f.

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