Property TimeBeforeCollapseWoundLeg
TimeBeforeCollapseWoundLeg
Time before a wounded leg is set to be weak and cause the character to collapse.
Declaration
public float TimeBeforeCollapseWoundLeg { set; }
Property Value
Type | Description |
---|---|
System.Single |
Remarks
Default value = 0.3f. Min value = 0.0f. Max value = 10.0f.