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    Property CrashOrLandCutOff

    CrashOrLandCutOff

    0.52angle is 0.868 dot//A threshold for deciding how far away from upright the character needs to be before bailing out (going into a foetal) instead of trying to land (keeping stretched out). NB: never does bailout if ignorWorldCollisions true.

    Declaration
    public float CrashOrLandCutOff { set; }
    Property Value
    Type Description
    System.Single
    Remarks

    Default value = 0.9f. Min value = -1.0f. Max value = 1.0f.

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