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    Property PredictTime

    PredictTime

    Character pose depends on character facing direction that is evaluated from its COMTM orientation. Set this value to 0 to use no orientation prediction i.e. current character COMTM orientation will be used to determine character facing direction and finally the pose bodyWrithe is blending to. Set this value to GT 0 to predict character COMTM orientation this amount of time in seconds to the future.

    Declaration
    public float PredictTime { set; }
    Property Value
    Type Description
    System.Single
    Remarks

    Default value = 0.1f. Min value = 0.0f. Max value = 2.0f.

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