Property PredictTime
PredictTime
Character pose depends on character facing direction that is evaluated from its COMTM orientation. Set this value to 0 to use no orientation prediction i.e. current character COMTM orientation will be used to determine character facing direction and finally the pose bodyWrithe is blending to. Set this value to GT 0 to predict character COMTM orientation this amount of time in seconds to the future.
Declaration
public float PredictTime { set; }
Property Value
Type | Description |
---|---|
System.Single |
Remarks
Default value = 0.1f. Min value = 0.0f. Max value = 2.0f.