Property OneHandedPointing
OneHandedPointing
0 = don't allow, 1= allow for kPistol(two handed pistol) only, 2 = allow for kRifle only, 3 = allow for kPistol and kRifle. Allow one handed pointing - no constraint if cant be supported . If not allowed then gunHand does not try to point at target if it cannot be supported - the constraint will be controlled by always support.
Declaration
public int OneHandedPointing { set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Remarks
Default value = 1. Min value = 0. Max value = 3.