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    Property OneHandedPointing

    OneHandedPointing

    0 = don't allow, 1= allow for kPistol(two handed pistol) only, 2 = allow for kRifle only, 3 = allow for kPistol and kRifle. Allow one handed pointing - no constraint if cant be supported . If not allowed then gunHand does not try to point at target if it cannot be supported - the constraint will be controlled by always support.

    Declaration
    public int OneHandedPointing { set; }
    Property Value
    Type Description
    System.Int32
    Remarks

    Default value = 1. Min value = 0. Max value = 3.

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