Property PistolNeutralType
PistolNeutralType
0 = byFace, 1=acrossFront, 2=bySide. NB: bySide is not connectible so be careful if combined with kPistol and oneHandedPointing = 0 or 2.
Declaration
public int PistolNeutralType { set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Remarks
Default value = 0. Min value = 0. Max value = 2.