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    Property PistolNeutralType

    PistolNeutralType

    0 = byFace, 1=acrossFront, 2=bySide. NB: bySide is not connectible so be careful if combined with kPistol and oneHandedPointing = 0 or 2.

    Declaration
    public int PistolNeutralType { set; }
    Property Value
    Type Description
    System.Int32
    Remarks

    Default value = 0. Min value = 0. Max value = 2.

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