Property PrimaryHandWeaponDistance
PrimaryHandWeaponDistance
Distance from the shoulder to hold the weapon. If -1 and useIncomingTransforms then weaponDistance is read from ITMs. WeaponDistance=primaryHandWeaponDistance clamped [0.2f:m_maxArmReach=0.65] if useIncomingTransforms = false. pistol 0.60383, rifle 0.336.
Declaration
public float PrimaryHandWeaponDistance { set; }
Property Value
Type | Description |
---|---|
System.Single |
Remarks
Default value = -1.0f. Min value = -1.0f. Max value = 1.0f.