Property ApplyNewRollingCheatingTorques
ApplyNewRollingCheatingTorques
If true will use the new way to apply cheating torques (like in fallOverWall), otherwise will use the old way.
Declaration
public bool ApplyNewRollingCheatingTorques { set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Remarks
Default value = False.