Property VehicleCollisionTime
VehicleCollisionTime
Time after impact with a vehicle to apply characterDamping. -ve values mean always apply whether collided with vehicle or not. =0.0 never apply. =timestep apply for only that frame. A typical roll from being hit by a car lasts about 4secs.
Declaration
public float VehicleCollisionTime { set; }
Property Value
Type | Description |
---|---|
System.Single |
Remarks
Default value = 0.0f. Min value = -1.0f. Max value = 1000.0f.