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    Property FrictionMin

    FrictionMin

    Min Friction of an impact with a body part (not head, hands or feet) - to increase friction of slippy environment to get character to roll better. Applied in catchFall and rollUp(rollDownStairs).

    Declaration
    public float FrictionMin { set; }
    Property Value
    Type Description
    System.Single
    Remarks

    Default value = 0.0f. Min value = 0.0f. Max value = 10.0f.

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