Property GroundFriction
GroundFriction
8.0 was used on yanked) Friction multiplier on body parts when on ground. Character can look too slidy with groundFriction = 1. Higher values give a more jerky reaction but this seems timestep dependent especially for dragged by the feet.
Declaration
public float GroundFriction { set; }
Property Value
Type | Description |
---|---|
System.Single |
Remarks
Default value = 1.0f. Min value = 0.0f. Max value = 10.0f.