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    Property GroundFriction

    GroundFriction

    8.0 was used on yanked) Friction multiplier on body parts when on ground. Character can look too slidy with groundFriction = 1. Higher values give a more jerky reaction but this seems timestep dependent especially for dragged by the feet.

    Declaration
    public float GroundFriction { set; }
    Property Value
    Type Description
    System.Single
    Remarks

    Default value = 1.0f. Min value = 0.0f. Max value = 10.0f.

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