Property HandsAndKnees
HandsAndKnees
Set to true to get handsAndKnees catchFall if catchFall called. If true allows the dynBalancer to stay on during the catchfall and modifies the catch fall to give a more alive looking performance (hands and knees for front landing or sitting up for back landing).
Declaration
public bool HandsAndKnees { set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Remarks
Default value = False.