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    Property ReachFallingWithOneHand

    ReachFallingWithOneHand

    Force character to reach for wound with only one hand when falling or fallen. 0 = allow two-handed reach, 1 = left only if two-handed possible, 2 = right only if two-handed possible, 3 = one handed but automatic (allows switching of hands).

    Declaration
    public int ReachFallingWithOneHand { set; }
    Property Value
    Type Description
    System.Int32
    Remarks

    Default value = 3. Min value = 0. Max value = 3.

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