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    Property FtkKneeSpin

    FtkKneeSpin

    When on knees allow some spinning of the character. If false then the balancers' footSlipCompensation remains on and tends to keep the character facing the same way as when it was balancing.

    Declaration
    public bool FtkKneeSpin { set; }
    Property Value
    Type Description
    System.Boolean
    Remarks

    Default value = False.

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