Property TimeBeforeReachForWound
TimeBeforeReachForWound
Time, in seconds, before the character begins to grab for the wound on the first hit.
Declaration
public float TimeBeforeReachForWound { set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
Remarks
Default value = 0.2f. Min value = 0.0f. Max value = 10.0f.