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    Property ShockSpinLiftForceMult

    ShockSpinLiftForceMult

    If greater than 0, apply a force to lift the character up while the torque is applied, trying to produce a dramatic spun/twist shotgun-to-the-chest effect. This is a scale of the torque applied, so 8.0 or so would give a reasonable amount of lift.

    Declaration
    public float ShockSpinLiftForceMult { set; }
    Property Value
    Type Description
    System.Single
    Remarks

    Default value = 0.0f. Min value = 0.0f. Max value = 2.0f.

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