Property CrashOrLandCutOff
CrashOrLandCutOff
0.52angle is 0.868 dot//A threshold for deciding how far away from upright the character needs to be before bailing out (going into a foetal) instead of trying to land (keeping stretched out). NB: never does bailout if ignorWorldCollisions true.
Declaration
public float CrashOrLandCutOff { set; }
Property Value
Type | Description |
---|---|
System.Single |
Remarks
Default value = 0.9f. Min value = -1.0f. Max value = 1.0f.