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    Class Tasks

    Inheritance
    System.Object
    Tasks
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public class Tasks

    Methods

    Name Description
    AchieveHeading(Single)
    AchieveHeading(Single, Int32)
    AimAt(Entity, Int32)
    AimAt(Vector3, Int32)
    Arrest(Ped)
    ChatTo(Ped)
    ClearAll()
    ClearAllImmediately()
    ClearAnimation(String, String)
    ClearLookAt()
    ClearSecondary()
    Climb()
    Cower(Int32)
    CruiseWithVehicle(Vehicle, Single)
    CruiseWithVehicle(Vehicle, Single, Int32)
    DriveTo(Vehicle, Vector3, Single, Single)
    DriveTo(Vehicle, Vector3, Single, Single, Int32)
    EnterVehicle()
    EnterVehicle(Vehicle, VehicleSeat)
    EnterVehicle(Vehicle, VehicleSeat, Int32)
    EnterVehicle(Vehicle, VehicleSeat, Int32, Single)
    EnterVehicle(Vehicle, VehicleSeat, Int32, Single, Int32)
    EveryoneLeaveVehicle(Vehicle)
    FightAgainst(Ped)
    FightAgainst(Ped, Int32)
    FightAgainstHatedTargets(Single)
    FightAgainstHatedTargets(Single, Int32)
    FleeFrom(Vector3)
    FleeFrom(Vector3, Int32)
    FleeFrom(Ped)
    FleeFrom(Ped, Int32)
    FollowPointRoute(Vector3[])
    FollowToOffsetFromEntity(Entity, Vector3, Int32, Single)
    FollowToOffsetFromEntity(Entity, Vector3, Single, Int32, Single, Boolean)
    GoTo(Entity)
    GoTo(Entity, Vector3)
    GoTo(Entity, Vector3, Int32)
    GoTo(Vector3)
    GoTo(Vector3, Boolean)
    GoTo(Vector3, Boolean, Int32)
    GuardCurrentPosition()
    HandsUp(Int32)
    Jump()
    LeaveVehicle()
    LeaveVehicle(LeaveVehicleFlags)
    LeaveVehicle(Vehicle, LeaveVehicleFlags)
    LeaveVehicle(Vehicle, Boolean)
    LookAt(Entity)
    LookAt(Entity, Int32)
    LookAt(Vector3)
    LookAt(Vector3, Int32)
    ParachuteTo(Vector3)
    ParkVehicle(Vehicle, Vector3, Single)
    ParkVehicle(Vehicle, Vector3, Single, Single)
    ParkVehicle(Vehicle, Vector3, Single, Single, Boolean)
    PerformSequence(TaskSequence)
    PlayAnimation(String, String)
    PlayAnimation(String, String, Single, Int32, AnimationFlags)
    PlayAnimation(String, String, Single, Int32, Boolean, Single)
    PlayAnimation(String, String, Single, Single, Int32, AnimationFlags, Single)
    PutAwayMobilePhone()
    PutAwayParachute()
    ReactAndFlee(Ped)
    ReloadWeapon()
    RunTo(Vector3)
    RunTo(Vector3, Boolean)
    RunTo(Vector3, Boolean, Int32)
    ShootAt(Vector3)
    ShootAt(Vector3, Int32)
    ShootAt(Vector3, Int32, FiringPattern)
    ShootAt(Ped)
    ShootAt(Ped, Int32)
    ShootAt(Ped, Int32, FiringPattern)
    ShuffleToNextVehicleSeat(Vehicle)
    Skydive()
    SlideTo(Vector3, Single)
    StandStill(Int32)
    StartScenario(String)
    StartScenario(String, Vector3)
    StartScenario(String, Vector3, Single)
    SwapWeapon()
    TurnTo(Entity)
    TurnTo(Entity, Int32)
    TurnTo(Vector3)
    TurnTo(Vector3, Int32)
    UseMobilePhone()
    UseMobilePhone(Int32)
    UseParachute()
    VehicleChase(Ped)
    VehicleShootAtPed(Ped)
    Wait(Int32)
    WanderAround()
    WanderAround(Vector3, Single)
    WarpIntoVehicle(Vehicle, VehicleSeat)
    WarpOutOfVehicle(Vehicle)
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