Class Hud
Methods to manipulate the HUD (heads-up-display) of the game.
Inheritance
System.Object
Hud
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: GTA.UI
Assembly: ScriptHookVDotNet3.dll
Syntax
public static class Hud
Properties
| Name | Description |
|---|---|
| CursorSprite | Gets or sets the sprite the cursor should used when drawn |
| IsRadarVisible | Gets or sets a value indicating whether the radar is visible. |
| IsVisible | Gets or sets a value indicating whether any HUD components should be rendered. |
| RadarZoom | Sets how far the minimap should be zoomed in. |
Methods
| Name | Description |
|---|---|
| HideComponentThisFrame(HudComponent) | Hides the specified HudComponent this frame. |
| IsComponentActive(HudComponent) | Determines whether a given HudComponent is active. |
| ShowComponentThisFrame(HudComponent) | Draws the specified HudComponent this frame. |
| ShowCursorThisFrame() | Shows the mouse cursor this frame. |