Class Hud
Methods to manipulate the HUD (heads-up-display) of the game.
Inheritance
System.Object
Hud
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: GTA.UI
Assembly: ScriptHookVDotNet3.dll
Syntax
public static class Hud
Properties
Name | Description |
---|---|
Cursor |
Gets or sets the sprite the cursor should used when drawn |
Is |
Gets or sets a value indicating whether the radar is visible. |
Is |
Gets or sets a value indicating whether any HUD components should be rendered. |
Radar |
Sets how far the minimap should be zoomed in. |
Methods
Name | Description |
---|---|
Hide |
Hides the specified Hud |
Is |
Determines whether a given Hud |
Show |
Draws the specified Hud |
Show |
Shows the mouse cursor this frame. |