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    Class Hud

    Methods to manipulate the HUD (heads-up-display) of the game.

    Inheritance
    System.Object
    Hud
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.UI
    Assembly: ScriptHookVDotNet3.dll
    Syntax
    public static class Hud

    Properties

    Name Description
    CursorSprite

    Gets or sets the sprite the cursor should used when drawn

    IsRadarVisible

    Gets or sets a value indicating whether the radar is visible.

    IsVisible

    Gets or sets a value indicating whether any HUD components should be rendered.

    RadarZoom

    Sets how far the minimap should be zoomed in.

    Methods

    Name Description
    HideComponentThisFrame(HudComponent)

    Hides the specified HudComponent this frame.

    IsComponentActive(HudComponent)

    Determines whether a given HudComponent is active.

    ShowComponentThisFrame(HudComponent)

    Draws the specified HudComponent this frame.

    ShowCursorThisFrame()

    Shows the mouse cursor this frame.

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