SHVDN  v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
GTA.EntityBone Member List

This is the complete list of members for GTA.EntityBone, including all inherited members.

Equals(object obj)GTA.EntityBone
ForwardVectorGTA.EntityBone
GetHashCode()GTA.EntityBone
GetOffsetPosition(Vector3 offset)GTA.EntityBone
GetPositionOffset(Vector3 worldCoords)GTA.EntityBone
GetRelativeOffsetPosition(Vector3 offset)GTA.EntityBone
GetRelativePositionOffset(Vector3 entityOffset)GTA.EntityBone
IndexGTA.EntityBone
IsValidGTA.EntityBone
operator InputArgument(EntityBone entityBone)GTA.EntityBonestatic
operator int(EntityBone entityBone)GTA.EntityBonestatic
operator!=(EntityBone left, EntityBone right)GTA.EntityBonestatic
operator!=(EntityBone entityBone, Bone boneId)GTA.EntityBonestatic
operator==(EntityBone left, EntityBone right)GTA.EntityBonestatic
operator==(EntityBone entityBone, Bone boneId)GTA.EntityBonestatic
OwnerGTA.EntityBone
PoseGTA.EntityBone
PoseMatrixGTA.EntityBone
PositionGTA.EntityBone
RelativeForwardVectorGTA.EntityBone
RelativeMatrixGTA.EntityBone
RelativePositionGTA.EntityBone
RelativeRightVectorGTA.EntityBone
RelativeUpVectorGTA.EntityBone
RightVectorGTA.EntityBone
UpVectorGTA.EntityBone