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SHVDN
v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
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This is the complete list of members for GTA.TaskInvoker, including all inherited members.
| AchieveHeading(float heading, int timeout=0) | GTA.TaskInvoker | |
| AimAt(Entity target, int duration) | GTA.TaskInvoker | |
| AimAt(Vector3 target, int duration) | GTA.TaskInvoker | |
| Arrest(Ped ped) | GTA.TaskInvoker | |
| ChaseWithGroundVehicle(Ped target) | GTA.TaskInvoker | |
| ChaseWithHelicopter(Ped target, Vector3 offset) | GTA.TaskInvoker | |
| ChaseWithPlane(Ped target, Vector3 offset) | GTA.TaskInvoker | |
| ChatTo(Ped ped) | GTA.TaskInvoker | |
| ClearAll() | GTA.TaskInvoker | |
| ClearAllImmediately() | GTA.TaskInvoker | |
| ClearAnimation(string animSet, string animName) | GTA.TaskInvoker | |
| ClearLookAt() | GTA.TaskInvoker | |
| ClearSecondary() | GTA.TaskInvoker | |
| Climb() | GTA.TaskInvoker | |
| ClimbLadder() | GTA.TaskInvoker | |
| Cower(int duration) | GTA.TaskInvoker | |
| CruiseWithVehicle(Vehicle vehicle, float speed, DrivingStyle style=DrivingStyle.Normal) | GTA.TaskInvoker | |
| DriveTo(Vehicle vehicle, Vector3 target, float radius, float speed, DrivingStyle style=DrivingStyle.Normal) | GTA.TaskInvoker | |
| EnterAnyVehicle(VehicleSeat seat=VehicleSeat.Any, int timeout=-1, float speed=1f, EnterVehicleFlags flag=EnterVehicleFlags.None) | GTA.TaskInvoker | |
| EnterVehicle(Vehicle vehicle, VehicleSeat seat=VehicleSeat.Any, int timeout=-1, float speed=1f, EnterVehicleFlags flag=EnterVehicleFlags.None) | GTA.TaskInvoker | |
| EveryoneLeaveVehicle(Vehicle vehicle) | GTA.TaskInvoker | static |
| FightAgainst(Ped target) | GTA.TaskInvoker | |
| FightAgainst(Ped target, int duration) | GTA.TaskInvoker | |
| FightAgainstHatedTargets(float radius) | GTA.TaskInvoker | |
| FightAgainstHatedTargets(float radius, int duration) | GTA.TaskInvoker | |
| FleeFrom(Ped ped, int duration=-1) | GTA.TaskInvoker | |
| FleeFrom(Vector3 position, int duration=-1) | GTA.TaskInvoker | |
| FollowPointRoute(params Vector3[] points) | GTA.TaskInvoker | |
| FollowPointRoute(float movementSpeed, params Vector3[] points) | GTA.TaskInvoker | |
| FollowToOffsetFromEntity(Entity target, Vector3 offset, float movementSpeed, int timeout=-1, float distanceToFollow=10f, bool persistFollowing=true) | GTA.TaskInvoker | |
| GoStraightTo(Vector3 position, int timeout=-1, float targetHeading=0f, float distanceToSlide=0f) | GTA.TaskInvoker | |
| GoTo(Entity target, Vector3 offset=default(Vector3), int timeout=-1) | GTA.TaskInvoker | |
| GoTo(Vector3 position, int timeout=-1) | GTA.TaskInvoker | |
| GuardCurrentPosition() | GTA.TaskInvoker | |
| HandsUp(int duration) | GTA.TaskInvoker | |
| Jump() | GTA.TaskInvoker | |
| LandPlane(Vector3 startPosition, Vector3 touchdownPosition, Vehicle plane=null) | GTA.TaskInvoker | |
| LeaveVehicle(LeaveVehicleFlags flags=LeaveVehicleFlags.None) | GTA.TaskInvoker | |
| LeaveVehicle(Vehicle vehicle, bool closeDoor) | GTA.TaskInvoker | |
| LeaveVehicle(Vehicle vehicle, LeaveVehicleFlags flags) | GTA.TaskInvoker | |
| LookAt(Entity target, int duration=-1) | GTA.TaskInvoker | |
| LookAt(Vector3 position, int duration=-1) | GTA.TaskInvoker | |
| ParachuteTo(Vector3 position) | GTA.TaskInvoker | |
| ParkVehicle(Vehicle vehicle, Vector3 position, float heading, float radius=20.0f, bool keepEngineOn=false) | GTA.TaskInvoker | |
| PerformSequence(TaskSequence sequence) | GTA.TaskInvoker | |
| PlayAnimation(string animDict, string animName) | GTA.TaskInvoker | |
| PlayAnimation(string animDict, string animName, float speed, int duration, float playbackRate) | GTA.TaskInvoker | |
| PlayAnimation(string animDict, string animName, float blendInSpeed, int duration, AnimationFlags flags) | GTA.TaskInvoker | |
| PlayAnimation(string animDict, string animName, float blendInSpeed, float blendOutSpeed, int duration, AnimationFlags flags, float playbackRate) | GTA.TaskInvoker | |
| PutAwayMobilePhone() | GTA.TaskInvoker | |
| PutAwayParachute() | GTA.TaskInvoker | |
| RappelFromHelicopter() | GTA.TaskInvoker | |
| ReactAndFlee(Ped ped) | GTA.TaskInvoker | |
| ReloadWeapon() | GTA.TaskInvoker | |
| RunTo(Vector3 position, bool ignorePaths=false, int timeout=-1) | GTA.TaskInvoker | |
| ShootAt(Ped target, int duration=-1, FiringPattern pattern=FiringPattern.Default) | GTA.TaskInvoker | |
| ShootAt(Vector3 position, int duration=-1, FiringPattern pattern=FiringPattern.Default) | GTA.TaskInvoker | |
| ShuffleToNextVehicleSeat(Vehicle vehicle=null) | GTA.TaskInvoker | |
| Skydive() | GTA.TaskInvoker | |
| SlideTo(Vector3 position, float heading) | GTA.TaskInvoker | |
| StandStill(int duration) | GTA.TaskInvoker | |
| StartScenario(string name, float heading) | GTA.TaskInvoker | |
| StartScenario(string name, Vector3 position, float heading) | GTA.TaskInvoker | |
| SwapWeapon() | GTA.TaskInvoker | |
| TurnTo(Entity target, int duration=-1) | GTA.TaskInvoker | |
| TurnTo(Vector3 position, int duration=-1) | GTA.TaskInvoker | |
| UpdateParachuteTarget(Ped ped, Vector3 position) | GTA.TaskInvoker | static |
| UseMobilePhone() | GTA.TaskInvoker | |
| UseMobilePhone(int duration) | GTA.TaskInvoker | |
| UseParachute() | GTA.TaskInvoker | |
| VehicleChase(Ped target) | GTA.TaskInvoker | |
| VehicleShootAtPed(Ped target) | GTA.TaskInvoker | |
| Wait(int duration) | GTA.TaskInvoker | |
| WanderAround() | GTA.TaskInvoker | |
| WanderAround(Vector3 position, float radius) | GTA.TaskInvoker | |
| WarpIntoVehicle(Vehicle vehicle, VehicleSeat seat) | GTA.TaskInvoker | |
| WarpOutOfVehicle(Vehicle vehicle) | GTA.TaskInvoker |