SHVDN
v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
|
This is the complete list of members for GTA.TaskInvoker, including all inherited members.
AchieveHeading(float heading, int timeout=0) | GTA.TaskInvoker | |
AimAt(Entity target, int duration) | GTA.TaskInvoker | |
AimAt(Vector3 target, int duration) | GTA.TaskInvoker | |
Arrest(Ped ped) | GTA.TaskInvoker | |
ChaseWithGroundVehicle(Ped target) | GTA.TaskInvoker | |
ChaseWithHelicopter(Ped target, Vector3 offset) | GTA.TaskInvoker | |
ChaseWithPlane(Ped target, Vector3 offset) | GTA.TaskInvoker | |
ChatTo(Ped ped) | GTA.TaskInvoker | |
ClearAll() | GTA.TaskInvoker | |
ClearAllImmediately() | GTA.TaskInvoker | |
ClearAnimation(string animSet, string animName) | GTA.TaskInvoker | |
ClearLookAt() | GTA.TaskInvoker | |
ClearSecondary() | GTA.TaskInvoker | |
Climb() | GTA.TaskInvoker | |
ClimbLadder() | GTA.TaskInvoker | |
Cower(int duration) | GTA.TaskInvoker | |
CruiseWithVehicle(Vehicle vehicle, float speed, DrivingStyle style=DrivingStyle.Normal) | GTA.TaskInvoker | |
DriveTo(Vehicle vehicle, Vector3 target, float radius, float speed, DrivingStyle style=DrivingStyle.Normal) | GTA.TaskInvoker | |
EnterAnyVehicle(VehicleSeat seat=VehicleSeat.Any, int timeout=-1, float speed=1f, EnterVehicleFlags flag=EnterVehicleFlags.None) | GTA.TaskInvoker | |
EnterVehicle(Vehicle vehicle, VehicleSeat seat=VehicleSeat.Any, int timeout=-1, float speed=1f, EnterVehicleFlags flag=EnterVehicleFlags.None) | GTA.TaskInvoker | |
EveryoneLeaveVehicle(Vehicle vehicle) | GTA.TaskInvoker | static |
FightAgainst(Ped target) | GTA.TaskInvoker | |
FightAgainst(Ped target, int duration) | GTA.TaskInvoker | |
FightAgainstHatedTargets(float radius) | GTA.TaskInvoker | |
FightAgainstHatedTargets(float radius, int duration) | GTA.TaskInvoker | |
FleeFrom(Ped ped, int duration=-1) | GTA.TaskInvoker | |
FleeFrom(Vector3 position, int duration=-1) | GTA.TaskInvoker | |
FollowPointRoute(params Vector3[] points) | GTA.TaskInvoker | |
FollowPointRoute(float movementSpeed, params Vector3[] points) | GTA.TaskInvoker | |
FollowToOffsetFromEntity(Entity target, Vector3 offset, float movementSpeed, int timeout=-1, float distanceToFollow=10f, bool persistFollowing=true) | GTA.TaskInvoker | |
GoStraightTo(Vector3 position, int timeout=-1, float targetHeading=0f, float distanceToSlide=0f) | GTA.TaskInvoker | |
GoTo(Entity target, Vector3 offset=default(Vector3), int timeout=-1) | GTA.TaskInvoker | |
GoTo(Vector3 position, int timeout=-1) | GTA.TaskInvoker | |
GuardCurrentPosition() | GTA.TaskInvoker | |
HandsUp(int duration) | GTA.TaskInvoker | |
Jump() | GTA.TaskInvoker | |
LandPlane(Vector3 startPosition, Vector3 touchdownPosition, Vehicle plane=null) | GTA.TaskInvoker | |
LeaveVehicle(LeaveVehicleFlags flags=LeaveVehicleFlags.None) | GTA.TaskInvoker | |
LeaveVehicle(Vehicle vehicle, bool closeDoor) | GTA.TaskInvoker | |
LeaveVehicle(Vehicle vehicle, LeaveVehicleFlags flags) | GTA.TaskInvoker | |
LookAt(Entity target, int duration=-1) | GTA.TaskInvoker | |
LookAt(Vector3 position, int duration=-1) | GTA.TaskInvoker | |
ParachuteTo(Vector3 position) | GTA.TaskInvoker | |
ParkVehicle(Vehicle vehicle, Vector3 position, float heading, float radius=20.0f, bool keepEngineOn=false) | GTA.TaskInvoker | |
PerformSequence(TaskSequence sequence) | GTA.TaskInvoker | |
PlayAnimation(string animDict, string animName) | GTA.TaskInvoker | |
PlayAnimation(string animDict, string animName, float speed, int duration, float playbackRate) | GTA.TaskInvoker | |
PlayAnimation(string animDict, string animName, float blendInSpeed, int duration, AnimationFlags flags) | GTA.TaskInvoker | |
PlayAnimation(string animDict, string animName, float blendInSpeed, float blendOutSpeed, int duration, AnimationFlags flags, float playbackRate) | GTA.TaskInvoker | |
PutAwayMobilePhone() | GTA.TaskInvoker | |
PutAwayParachute() | GTA.TaskInvoker | |
RappelFromHelicopter() | GTA.TaskInvoker | |
ReactAndFlee(Ped ped) | GTA.TaskInvoker | |
ReloadWeapon() | GTA.TaskInvoker | |
RunTo(Vector3 position, bool ignorePaths=false, int timeout=-1) | GTA.TaskInvoker | |
ShootAt(Ped target, int duration=-1, FiringPattern pattern=FiringPattern.Default) | GTA.TaskInvoker | |
ShootAt(Vector3 position, int duration=-1, FiringPattern pattern=FiringPattern.Default) | GTA.TaskInvoker | |
ShuffleToNextVehicleSeat(Vehicle vehicle=null) | GTA.TaskInvoker | |
Skydive() | GTA.TaskInvoker | |
SlideTo(Vector3 position, float heading) | GTA.TaskInvoker | |
StandStill(int duration) | GTA.TaskInvoker | |
StartScenario(string name, float heading) | GTA.TaskInvoker | |
StartScenario(string name, Vector3 position, float heading) | GTA.TaskInvoker | |
SwapWeapon() | GTA.TaskInvoker | |
TurnTo(Entity target, int duration=-1) | GTA.TaskInvoker | |
TurnTo(Vector3 position, int duration=-1) | GTA.TaskInvoker | |
UpdateParachuteTarget(Ped ped, Vector3 position) | GTA.TaskInvoker | static |
UseMobilePhone() | GTA.TaskInvoker | |
UseMobilePhone(int duration) | GTA.TaskInvoker | |
UseParachute() | GTA.TaskInvoker | |
VehicleChase(Ped target) | GTA.TaskInvoker | |
VehicleShootAtPed(Ped target) | GTA.TaskInvoker | |
Wait(int duration) | GTA.TaskInvoker | |
WanderAround() | GTA.TaskInvoker | |
WanderAround(Vector3 position, float radius) | GTA.TaskInvoker | |
WarpIntoVehicle(Vehicle vehicle, VehicleSeat seat) | GTA.TaskInvoker | |
WarpOutOfVehicle(Vehicle vehicle) | GTA.TaskInvoker |