SHVDN  v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
GTA.TaskInvoker Member List

This is the complete list of members for GTA.TaskInvoker, including all inherited members.

AchieveHeading(float heading, int timeout=0)GTA.TaskInvoker
AimAt(Entity target, int duration)GTA.TaskInvoker
AimAt(Vector3 target, int duration)GTA.TaskInvoker
Arrest(Ped ped)GTA.TaskInvoker
ChaseWithGroundVehicle(Ped target)GTA.TaskInvoker
ChaseWithHelicopter(Ped target, Vector3 offset)GTA.TaskInvoker
ChaseWithPlane(Ped target, Vector3 offset)GTA.TaskInvoker
ChatTo(Ped ped)GTA.TaskInvoker
ClearAll()GTA.TaskInvoker
ClearAllImmediately()GTA.TaskInvoker
ClearAnimation(string animSet, string animName)GTA.TaskInvoker
ClearLookAt()GTA.TaskInvoker
ClearSecondary()GTA.TaskInvoker
Climb()GTA.TaskInvoker
ClimbLadder()GTA.TaskInvoker
Cower(int duration)GTA.TaskInvoker
CruiseWithVehicle(Vehicle vehicle, float speed, DrivingStyle style=DrivingStyle.Normal)GTA.TaskInvoker
DriveTo(Vehicle vehicle, Vector3 target, float radius, float speed, DrivingStyle style=DrivingStyle.Normal)GTA.TaskInvoker
EnterAnyVehicle(VehicleSeat seat=VehicleSeat.Any, int timeout=-1, float speed=1f, EnterVehicleFlags flag=EnterVehicleFlags.None)GTA.TaskInvoker
EnterVehicle(Vehicle vehicle, VehicleSeat seat=VehicleSeat.Any, int timeout=-1, float speed=1f, EnterVehicleFlags flag=EnterVehicleFlags.None)GTA.TaskInvoker
EveryoneLeaveVehicle(Vehicle vehicle)GTA.TaskInvokerstatic
FightAgainst(Ped target)GTA.TaskInvoker
FightAgainst(Ped target, int duration)GTA.TaskInvoker
FightAgainstHatedTargets(float radius)GTA.TaskInvoker
FightAgainstHatedTargets(float radius, int duration)GTA.TaskInvoker
FleeFrom(Ped ped, int duration=-1)GTA.TaskInvoker
FleeFrom(Vector3 position, int duration=-1)GTA.TaskInvoker
FollowPointRoute(params Vector3[] points)GTA.TaskInvoker
FollowPointRoute(float movementSpeed, params Vector3[] points)GTA.TaskInvoker
FollowToOffsetFromEntity(Entity target, Vector3 offset, float movementSpeed, int timeout=-1, float distanceToFollow=10f, bool persistFollowing=true)GTA.TaskInvoker
GoStraightTo(Vector3 position, int timeout=-1, float targetHeading=0f, float distanceToSlide=0f)GTA.TaskInvoker
GoTo(Entity target, Vector3 offset=default(Vector3), int timeout=-1)GTA.TaskInvoker
GoTo(Vector3 position, int timeout=-1)GTA.TaskInvoker
GuardCurrentPosition()GTA.TaskInvoker
HandsUp(int duration)GTA.TaskInvoker
Jump()GTA.TaskInvoker
LandPlane(Vector3 startPosition, Vector3 touchdownPosition, Vehicle plane=null)GTA.TaskInvoker
LeaveVehicle(LeaveVehicleFlags flags=LeaveVehicleFlags.None)GTA.TaskInvoker
LeaveVehicle(Vehicle vehicle, bool closeDoor)GTA.TaskInvoker
LeaveVehicle(Vehicle vehicle, LeaveVehicleFlags flags)GTA.TaskInvoker
LookAt(Entity target, int duration=-1)GTA.TaskInvoker
LookAt(Vector3 position, int duration=-1)GTA.TaskInvoker
ParachuteTo(Vector3 position)GTA.TaskInvoker
ParkVehicle(Vehicle vehicle, Vector3 position, float heading, float radius=20.0f, bool keepEngineOn=false)GTA.TaskInvoker
PerformSequence(TaskSequence sequence)GTA.TaskInvoker
PlayAnimation(string animDict, string animName)GTA.TaskInvoker
PlayAnimation(string animDict, string animName, float speed, int duration, float playbackRate)GTA.TaskInvoker
PlayAnimation(string animDict, string animName, float blendInSpeed, int duration, AnimationFlags flags)GTA.TaskInvoker
PlayAnimation(string animDict, string animName, float blendInSpeed, float blendOutSpeed, int duration, AnimationFlags flags, float playbackRate)GTA.TaskInvoker
PutAwayMobilePhone()GTA.TaskInvoker
PutAwayParachute()GTA.TaskInvoker
RappelFromHelicopter()GTA.TaskInvoker
ReactAndFlee(Ped ped)GTA.TaskInvoker
ReloadWeapon()GTA.TaskInvoker
RunTo(Vector3 position, bool ignorePaths=false, int timeout=-1)GTA.TaskInvoker
ShootAt(Ped target, int duration=-1, FiringPattern pattern=FiringPattern.Default)GTA.TaskInvoker
ShootAt(Vector3 position, int duration=-1, FiringPattern pattern=FiringPattern.Default)GTA.TaskInvoker
ShuffleToNextVehicleSeat(Vehicle vehicle=null)GTA.TaskInvoker
Skydive()GTA.TaskInvoker
SlideTo(Vector3 position, float heading)GTA.TaskInvoker
StandStill(int duration)GTA.TaskInvoker
StartScenario(string name, float heading)GTA.TaskInvoker
StartScenario(string name, Vector3 position, float heading)GTA.TaskInvoker
SwapWeapon()GTA.TaskInvoker
TurnTo(Entity target, int duration=-1)GTA.TaskInvoker
TurnTo(Vector3 position, int duration=-1)GTA.TaskInvoker
UpdateParachuteTarget(Ped ped, Vector3 position)GTA.TaskInvokerstatic
UseMobilePhone()GTA.TaskInvoker
UseMobilePhone(int duration)GTA.TaskInvoker
UseParachute()GTA.TaskInvoker
VehicleChase(Ped target)GTA.TaskInvoker
VehicleShootAtPed(Ped target)GTA.TaskInvoker
Wait(int duration)GTA.TaskInvoker
WanderAround()GTA.TaskInvoker
WanderAround(Vector3 position, float radius)GTA.TaskInvoker
WarpIntoVehicle(Vehicle vehicle, VehicleSeat seat)GTA.TaskInvoker
WarpOutOfVehicle(Vehicle vehicle)GTA.TaskInvoker