Add(Matrix left, Matrix right) | GTA.Math.Matrix | static |
Det3x3(float M11, float M12, float M13, float M21, float M22, float M23, float M31, float M32, float M33) | GTA.Math.Matrix | |
Determinant() | GTA.Math.Matrix | |
Divide(Matrix left, Matrix right) | GTA.Math.Matrix | static |
Divide(Matrix left, float right) | GTA.Math.Matrix | static |
Equals(object obj) | GTA.Math.Matrix | |
Equals(Matrix other) | GTA.Math.Matrix | |
GetHashCode() | GTA.Math.Matrix | |
HasInverse | GTA.Math.Matrix | |
Identity | GTA.Math.Matrix | static |
InverseTransformPoint(Vector3 point) | GTA.Math.Matrix | |
Invert() | GTA.Math.Matrix | |
Invert(Matrix matrix) | GTA.Math.Matrix | static |
IsIdentity | GTA.Math.Matrix | |
Lerp(Matrix start, Matrix end, float amount) | GTA.Math.Matrix | static |
M11 | GTA.Math.Matrix | |
M12 | GTA.Math.Matrix | |
M13 | GTA.Math.Matrix | |
M14 | GTA.Math.Matrix | |
M21 | GTA.Math.Matrix | |
M22 | GTA.Math.Matrix | |
M23 | GTA.Math.Matrix | |
M24 | GTA.Math.Matrix | |
M31 | GTA.Math.Matrix | |
M32 | GTA.Math.Matrix | |
M33 | GTA.Math.Matrix | |
M34 | GTA.Math.Matrix | |
M41 | GTA.Math.Matrix | |
M42 | GTA.Math.Matrix | |
M43 | GTA.Math.Matrix | |
M44 | GTA.Math.Matrix | |
Matrix(float[] values) | GTA.Math.Matrix | |
Multiply(Matrix left, Matrix right) | GTA.Math.Matrix | static |
Multiply(Matrix left, float right) | GTA.Math.Matrix | static |
Negate(Matrix matrix) | GTA.Math.Matrix | static |
operator!=(Matrix left, Matrix right) | GTA.Math.Matrix | static |
operator*(Matrix left, Matrix right) | GTA.Math.Matrix | static |
operator*(Matrix left, float right) | GTA.Math.Matrix | static |
operator*(float left, Matrix right) | GTA.Math.Matrix | static |
operator+(Matrix left, Matrix right) | GTA.Math.Matrix | static |
operator-(Matrix matrix) | GTA.Math.Matrix | static |
operator-(Matrix left, Matrix right) | GTA.Math.Matrix | static |
operator/(Matrix left, Matrix right) | GTA.Math.Matrix | static |
operator/(Matrix left, float right) | GTA.Math.Matrix | static |
operator==(Matrix left, Matrix right) | GTA.Math.Matrix | static |
RotationAxis(Vector3 axis, float angle) | GTA.Math.Matrix | static |
RotationQuaternion(Quaternion rotation) | GTA.Math.Matrix | static |
RotationX(float angle) | GTA.Math.Matrix | static |
RotationY(float angle) | GTA.Math.Matrix | static |
RotationYawPitchRoll(float yaw, float pitch, float roll) | GTA.Math.Matrix | static |
RotationZ(float angle) | GTA.Math.Matrix | static |
Scaling(float x, float y, float z) | GTA.Math.Matrix | static |
Scaling(Vector3 scale) | GTA.Math.Matrix | static |
Subtract(Matrix left, Matrix right) | GTA.Math.Matrix | static |
this[int index] | GTA.Math.Matrix | |
this[int row, int column] | GTA.Math.Matrix | |
ToArray() | GTA.Math.Matrix | |
ToString() | GTA.Math.Matrix | |
ToString(string format) | GTA.Math.Matrix | |
TransformPoint(Vector3 point) | GTA.Math.Matrix | |
Translation(float x, float y, float z) | GTA.Math.Matrix | static |
Translation(Vector3 amount) | GTA.Math.Matrix | static |
Transpose(Matrix matrix) | GTA.Math.Matrix | static |
Zero | GTA.Math.Matrix | static |