| Add(Matrix left, Matrix right) | GTA.Math.Matrix | static |
| Det3x3(float M11, float M12, float M13, float M21, float M22, float M23, float M31, float M32, float M33) | GTA.Math.Matrix | |
| Determinant() | GTA.Math.Matrix | |
| Divide(Matrix left, Matrix right) | GTA.Math.Matrix | static |
| Divide(Matrix left, float right) | GTA.Math.Matrix | static |
| Equals(object obj) | GTA.Math.Matrix | |
| Equals(Matrix other) | GTA.Math.Matrix | |
| GetHashCode() | GTA.Math.Matrix | |
| HasInverse | GTA.Math.Matrix | |
| Identity | GTA.Math.Matrix | static |
| InverseTransformPoint(Vector3 point) | GTA.Math.Matrix | |
| Invert() | GTA.Math.Matrix | |
| Invert(Matrix matrix) | GTA.Math.Matrix | static |
| IsIdentity | GTA.Math.Matrix | |
| Lerp(Matrix start, Matrix end, float amount) | GTA.Math.Matrix | static |
| M11 | GTA.Math.Matrix | |
| M12 | GTA.Math.Matrix | |
| M13 | GTA.Math.Matrix | |
| M14 | GTA.Math.Matrix | |
| M21 | GTA.Math.Matrix | |
| M22 | GTA.Math.Matrix | |
| M23 | GTA.Math.Matrix | |
| M24 | GTA.Math.Matrix | |
| M31 | GTA.Math.Matrix | |
| M32 | GTA.Math.Matrix | |
| M33 | GTA.Math.Matrix | |
| M34 | GTA.Math.Matrix | |
| M41 | GTA.Math.Matrix | |
| M42 | GTA.Math.Matrix | |
| M43 | GTA.Math.Matrix | |
| M44 | GTA.Math.Matrix | |
| Matrix(float[] values) | GTA.Math.Matrix | |
| Multiply(Matrix left, Matrix right) | GTA.Math.Matrix | static |
| Multiply(Matrix left, float right) | GTA.Math.Matrix | static |
| Negate(Matrix matrix) | GTA.Math.Matrix | static |
| operator!=(Matrix left, Matrix right) | GTA.Math.Matrix | static |
| operator*(Matrix left, Matrix right) | GTA.Math.Matrix | static |
| operator*(Matrix left, float right) | GTA.Math.Matrix | static |
| operator*(float left, Matrix right) | GTA.Math.Matrix | static |
| operator+(Matrix left, Matrix right) | GTA.Math.Matrix | static |
| operator-(Matrix matrix) | GTA.Math.Matrix | static |
| operator-(Matrix left, Matrix right) | GTA.Math.Matrix | static |
| operator/(Matrix left, Matrix right) | GTA.Math.Matrix | static |
| operator/(Matrix left, float right) | GTA.Math.Matrix | static |
| operator==(Matrix left, Matrix right) | GTA.Math.Matrix | static |
| RotationAxis(Vector3 axis, float angle) | GTA.Math.Matrix | static |
| RotationQuaternion(Quaternion rotation) | GTA.Math.Matrix | static |
| RotationX(float angle) | GTA.Math.Matrix | static |
| RotationY(float angle) | GTA.Math.Matrix | static |
| RotationYawPitchRoll(float yaw, float pitch, float roll) | GTA.Math.Matrix | static |
| RotationZ(float angle) | GTA.Math.Matrix | static |
| Scaling(float x, float y, float z) | GTA.Math.Matrix | static |
| Scaling(Vector3 scale) | GTA.Math.Matrix | static |
| Subtract(Matrix left, Matrix right) | GTA.Math.Matrix | static |
| this[int index] | GTA.Math.Matrix | |
| this[int row, int column] | GTA.Math.Matrix | |
| ToArray() | GTA.Math.Matrix | |
| ToString() | GTA.Math.Matrix | |
| ToString(string format) | GTA.Math.Matrix | |
| TransformPoint(Vector3 point) | GTA.Math.Matrix | |
| Translation(float x, float y, float z) | GTA.Math.Matrix | static |
| Translation(Vector3 amount) | GTA.Math.Matrix | static |
| Transpose(Matrix matrix) | GTA.Math.Matrix | static |
| Zero | GTA.Math.Matrix | static |