| Add(Matrix left, Matrix right) | GTA.Math.Matrix | static | 
  | Det3x3(float M11, float M12, float M13, float M21, float M22, float M23, float M31, float M32, float M33) | GTA.Math.Matrix |  | 
  | Determinant() | GTA.Math.Matrix |  | 
  | Divide(Matrix left, Matrix right) | GTA.Math.Matrix | static | 
  | Divide(Matrix left, float right) | GTA.Math.Matrix | static | 
  | Equals(object obj) | GTA.Math.Matrix |  | 
  | Equals(Matrix other) | GTA.Math.Matrix |  | 
  | GetHashCode() | GTA.Math.Matrix |  | 
  | HasInverse | GTA.Math.Matrix |  | 
  | Identity | GTA.Math.Matrix | static | 
  | InverseTransformPoint(Vector3 point) | GTA.Math.Matrix |  | 
  | Invert() | GTA.Math.Matrix |  | 
  | Invert(Matrix matrix) | GTA.Math.Matrix | static | 
  | IsIdentity | GTA.Math.Matrix |  | 
  | Lerp(Matrix start, Matrix end, float amount) | GTA.Math.Matrix | static | 
  | M11 | GTA.Math.Matrix |  | 
  | M12 | GTA.Math.Matrix |  | 
  | M13 | GTA.Math.Matrix |  | 
  | M14 | GTA.Math.Matrix |  | 
  | M21 | GTA.Math.Matrix |  | 
  | M22 | GTA.Math.Matrix |  | 
  | M23 | GTA.Math.Matrix |  | 
  | M24 | GTA.Math.Matrix |  | 
  | M31 | GTA.Math.Matrix |  | 
  | M32 | GTA.Math.Matrix |  | 
  | M33 | GTA.Math.Matrix |  | 
  | M34 | GTA.Math.Matrix |  | 
  | M41 | GTA.Math.Matrix |  | 
  | M42 | GTA.Math.Matrix |  | 
  | M43 | GTA.Math.Matrix |  | 
  | M44 | GTA.Math.Matrix |  | 
  | Matrix(float[] values) | GTA.Math.Matrix |  | 
  | Multiply(Matrix left, Matrix right) | GTA.Math.Matrix | static | 
  | Multiply(Matrix left, float right) | GTA.Math.Matrix | static | 
  | Negate(Matrix matrix) | GTA.Math.Matrix | static | 
  | operator!=(Matrix left, Matrix right) | GTA.Math.Matrix | static | 
  | operator*(Matrix left, Matrix right) | GTA.Math.Matrix | static | 
  | operator*(Matrix left, float right) | GTA.Math.Matrix | static | 
  | operator*(float left, Matrix right) | GTA.Math.Matrix | static | 
  | operator+(Matrix left, Matrix right) | GTA.Math.Matrix | static | 
  | operator-(Matrix matrix) | GTA.Math.Matrix | static | 
  | operator-(Matrix left, Matrix right) | GTA.Math.Matrix | static | 
  | operator/(Matrix left, Matrix right) | GTA.Math.Matrix | static | 
  | operator/(Matrix left, float right) | GTA.Math.Matrix | static | 
  | operator==(Matrix left, Matrix right) | GTA.Math.Matrix | static | 
  | RotationAxis(Vector3 axis, float angle) | GTA.Math.Matrix | static | 
  | RotationQuaternion(Quaternion rotation) | GTA.Math.Matrix | static | 
  | RotationX(float angle) | GTA.Math.Matrix | static | 
  | RotationY(float angle) | GTA.Math.Matrix | static | 
  | RotationYawPitchRoll(float yaw, float pitch, float roll) | GTA.Math.Matrix | static | 
  | RotationZ(float angle) | GTA.Math.Matrix | static | 
  | Scaling(float x, float y, float z) | GTA.Math.Matrix | static | 
  | Scaling(Vector3 scale) | GTA.Math.Matrix | static | 
  | Subtract(Matrix left, Matrix right) | GTA.Math.Matrix | static | 
  | this[int index] | GTA.Math.Matrix |  | 
  | this[int row, int column] | GTA.Math.Matrix |  | 
  | ToArray() | GTA.Math.Matrix |  | 
  | ToString() | GTA.Math.Matrix |  | 
  | ToString(string format) | GTA.Math.Matrix |  | 
  | TransformPoint(Vector3 point) | GTA.Math.Matrix |  | 
  | Translation(float x, float y, float z) | GTA.Math.Matrix | static | 
  | Translation(Vector3 amount) | GTA.Math.Matrix | static | 
  | Transpose(Matrix matrix) | GTA.Math.Matrix | static | 
  | Zero | GTA.Math.Matrix | static |