SHVDN  v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
GTA.Math.Matrix Member List

This is the complete list of members for GTA.Math.Matrix, including all inherited members.

Add(Matrix left, Matrix right)GTA.Math.Matrixstatic
Det3x3(float M11, float M12, float M13, float M21, float M22, float M23, float M31, float M32, float M33)GTA.Math.Matrix
Determinant()GTA.Math.Matrix
Divide(Matrix left, Matrix right)GTA.Math.Matrixstatic
Divide(Matrix left, float right)GTA.Math.Matrixstatic
Equals(object obj)GTA.Math.Matrix
Equals(Matrix other)GTA.Math.Matrix
GetHashCode()GTA.Math.Matrix
HasInverseGTA.Math.Matrix
IdentityGTA.Math.Matrixstatic
InverseTransformPoint(Vector3 point)GTA.Math.Matrix
Invert()GTA.Math.Matrix
Invert(Matrix matrix)GTA.Math.Matrixstatic
IsIdentityGTA.Math.Matrix
Lerp(Matrix start, Matrix end, float amount)GTA.Math.Matrixstatic
M11GTA.Math.Matrix
M12GTA.Math.Matrix
M13GTA.Math.Matrix
M14GTA.Math.Matrix
M21GTA.Math.Matrix
M22GTA.Math.Matrix
M23GTA.Math.Matrix
M24GTA.Math.Matrix
M31GTA.Math.Matrix
M32GTA.Math.Matrix
M33GTA.Math.Matrix
M34GTA.Math.Matrix
M41GTA.Math.Matrix
M42GTA.Math.Matrix
M43GTA.Math.Matrix
M44GTA.Math.Matrix
Matrix(float[] values)GTA.Math.Matrix
Multiply(Matrix left, Matrix right)GTA.Math.Matrixstatic
Multiply(Matrix left, float right)GTA.Math.Matrixstatic
Negate(Matrix matrix)GTA.Math.Matrixstatic
operator!=(Matrix left, Matrix right)GTA.Math.Matrixstatic
operator*(Matrix left, Matrix right)GTA.Math.Matrixstatic
operator*(Matrix left, float right)GTA.Math.Matrixstatic
operator*(float left, Matrix right)GTA.Math.Matrixstatic
operator+(Matrix left, Matrix right)GTA.Math.Matrixstatic
operator-(Matrix matrix)GTA.Math.Matrixstatic
operator-(Matrix left, Matrix right)GTA.Math.Matrixstatic
operator/(Matrix left, Matrix right)GTA.Math.Matrixstatic
operator/(Matrix left, float right)GTA.Math.Matrixstatic
operator==(Matrix left, Matrix right)GTA.Math.Matrixstatic
RotationAxis(Vector3 axis, float angle)GTA.Math.Matrixstatic
RotationQuaternion(Quaternion rotation)GTA.Math.Matrixstatic
RotationX(float angle)GTA.Math.Matrixstatic
RotationY(float angle)GTA.Math.Matrixstatic
RotationYawPitchRoll(float yaw, float pitch, float roll)GTA.Math.Matrixstatic
RotationZ(float angle)GTA.Math.Matrixstatic
Scaling(float x, float y, float z)GTA.Math.Matrixstatic
Scaling(Vector3 scale)GTA.Math.Matrixstatic
Subtract(Matrix left, Matrix right)GTA.Math.Matrixstatic
this[int index]GTA.Math.Matrix
this[int row, int column]GTA.Math.Matrix
ToArray()GTA.Math.Matrix
ToString()GTA.Math.Matrix
ToString(string format)GTA.Math.Matrix
TransformPoint(Vector3 point)GTA.Math.Matrix
Translation(float x, float y, float z)GTA.Math.Matrixstatic
Translation(Vector3 amount)GTA.Math.Matrixstatic
Transpose(Matrix matrix)GTA.Math.Matrixstatic
ZeroGTA.Math.Matrixstatic