SHVDN
v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
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This is the complete list of members for GTA.Math.Quaternion, including all inherited members.
Add(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
Angle | GTA.Math.Quaternion | |
AngleBetween(Quaternion a, Quaternion b) | GTA.Math.Quaternion | static |
Axis | GTA.Math.Quaternion | |
Conjugate() | GTA.Math.Quaternion | |
Conjugate(Quaternion value) | GTA.Math.Quaternion | static |
DirectionVectors(Vector3 rightVector, Vector3 forwardVector, Vector3 upVector) | GTA.Math.Quaternion | static |
Divide(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
Dot(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
Equals(object obj) | GTA.Math.Quaternion | |
Equals(Quaternion other) | GTA.Math.Quaternion | |
Euler(float zaxis, float xaxis, float yaxis) | GTA.Math.Quaternion | static |
Euler(Vector3 euler) | GTA.Math.Quaternion | static |
FromToRotation(Vector3 fromDirection, Vector3 toDirection) | GTA.Math.Quaternion | static |
GetDirectionVectors(Quaternion quaternion, out Vector3 rightVector, out Vector3 forwardVector, out Vector3 upVector) | GTA.Math.Quaternion | static |
GetHashCode() | GTA.Math.Quaternion | |
Identity | GTA.Math.Quaternion | static |
Invert() | GTA.Math.Quaternion | |
Invert(Quaternion quaternion) | GTA.Math.Quaternion | static |
Length() | GTA.Math.Quaternion | |
LengthSquared() | GTA.Math.Quaternion | |
Lerp(Quaternion start, Quaternion end, float amount) | GTA.Math.Quaternion | static |
Multiply(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
Multiply(Quaternion quaternion, float scale) | GTA.Math.Quaternion | static |
Negate(Quaternion quaternion) | GTA.Math.Quaternion | static |
Normalize() | GTA.Math.Quaternion | |
Normalize(Quaternion quaternion) | GTA.Math.Quaternion | static |
One | GTA.Math.Quaternion | static |
operator!=(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
operator*(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
operator*(Quaternion quaternion, float scale) | GTA.Math.Quaternion | static |
operator*(float scale, Quaternion quaternion) | GTA.Math.Quaternion | static |
operator*(Quaternion rotation, Vector3 point) | GTA.Math.Quaternion | static |
operator+(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
operator-(Quaternion quaternion) | GTA.Math.Quaternion | static |
operator-(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
operator/(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
operator==(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
Quaternion(float x, float y, float z, float w) | GTA.Math.Quaternion | |
Quaternion(Vector3 axis, float angle) | GTA.Math.Quaternion | |
RotateTowards(Quaternion from, Quaternion to, float maxDegreesDelta) | GTA.Math.Quaternion | static |
RotateTransform(Quaternion rotation, Vector3 point) | GTA.Math.Quaternion | static |
RotateTransform(Quaternion rotation, Vector3 point, Vector3 center) | GTA.Math.Quaternion | static |
RotateTransform(Vector3 point) | GTA.Math.Quaternion | |
RotateTransform(Vector3 point, Vector3 center) | GTA.Math.Quaternion | |
RotationAxis(Vector3 axis, float angle) | GTA.Math.Quaternion | static |
RotationMatrix(Matrix matrix) | GTA.Math.Quaternion | static |
RotationYawPitchRoll(float yaw, float pitch, float roll) | GTA.Math.Quaternion | static |
Slerp(Quaternion start, Quaternion end, float amount) | GTA.Math.Quaternion | static |
SlerpUnclamped(Quaternion a, Quaternion b, float t) | GTA.Math.Quaternion | static |
Subtract(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
ToString() | GTA.Math.Quaternion | |
ToString(string format) | GTA.Math.Quaternion | |
W | GTA.Math.Quaternion | |
X | GTA.Math.Quaternion | |
Y | GTA.Math.Quaternion | |
Z | GTA.Math.Quaternion | |
Zero | GTA.Math.Quaternion | static |