|
SHVDN
v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
|
This is the complete list of members for GTA.Math.Quaternion, including all inherited members.
| Add(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
| Angle | GTA.Math.Quaternion | |
| AngleBetween(Quaternion a, Quaternion b) | GTA.Math.Quaternion | static |
| Axis | GTA.Math.Quaternion | |
| Conjugate() | GTA.Math.Quaternion | |
| Conjugate(Quaternion value) | GTA.Math.Quaternion | static |
| DirectionVectors(Vector3 rightVector, Vector3 forwardVector, Vector3 upVector) | GTA.Math.Quaternion | static |
| Divide(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
| Dot(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
| Equals(object obj) | GTA.Math.Quaternion | |
| Equals(Quaternion other) | GTA.Math.Quaternion | |
| Euler(float zaxis, float xaxis, float yaxis) | GTA.Math.Quaternion | static |
| Euler(Vector3 euler) | GTA.Math.Quaternion | static |
| FromToRotation(Vector3 fromDirection, Vector3 toDirection) | GTA.Math.Quaternion | static |
| GetDirectionVectors(Quaternion quaternion, out Vector3 rightVector, out Vector3 forwardVector, out Vector3 upVector) | GTA.Math.Quaternion | static |
| GetHashCode() | GTA.Math.Quaternion | |
| Identity | GTA.Math.Quaternion | static |
| Invert() | GTA.Math.Quaternion | |
| Invert(Quaternion quaternion) | GTA.Math.Quaternion | static |
| Length() | GTA.Math.Quaternion | |
| LengthSquared() | GTA.Math.Quaternion | |
| Lerp(Quaternion start, Quaternion end, float amount) | GTA.Math.Quaternion | static |
| Multiply(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
| Multiply(Quaternion quaternion, float scale) | GTA.Math.Quaternion | static |
| Negate(Quaternion quaternion) | GTA.Math.Quaternion | static |
| Normalize() | GTA.Math.Quaternion | |
| Normalize(Quaternion quaternion) | GTA.Math.Quaternion | static |
| One | GTA.Math.Quaternion | static |
| operator!=(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
| operator*(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
| operator*(Quaternion quaternion, float scale) | GTA.Math.Quaternion | static |
| operator*(float scale, Quaternion quaternion) | GTA.Math.Quaternion | static |
| operator*(Quaternion rotation, Vector3 point) | GTA.Math.Quaternion | static |
| operator+(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
| operator-(Quaternion quaternion) | GTA.Math.Quaternion | static |
| operator-(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
| operator/(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
| operator==(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
| Quaternion(float x, float y, float z, float w) | GTA.Math.Quaternion | |
| Quaternion(Vector3 axis, float angle) | GTA.Math.Quaternion | |
| RotateTowards(Quaternion from, Quaternion to, float maxDegreesDelta) | GTA.Math.Quaternion | static |
| RotateTransform(Quaternion rotation, Vector3 point) | GTA.Math.Quaternion | static |
| RotateTransform(Quaternion rotation, Vector3 point, Vector3 center) | GTA.Math.Quaternion | static |
| RotateTransform(Vector3 point) | GTA.Math.Quaternion | |
| RotateTransform(Vector3 point, Vector3 center) | GTA.Math.Quaternion | |
| RotationAxis(Vector3 axis, float angle) | GTA.Math.Quaternion | static |
| RotationMatrix(Matrix matrix) | GTA.Math.Quaternion | static |
| RotationYawPitchRoll(float yaw, float pitch, float roll) | GTA.Math.Quaternion | static |
| Slerp(Quaternion start, Quaternion end, float amount) | GTA.Math.Quaternion | static |
| SlerpUnclamped(Quaternion a, Quaternion b, float t) | GTA.Math.Quaternion | static |
| Subtract(Quaternion left, Quaternion right) | GTA.Math.Quaternion | static |
| ToString() | GTA.Math.Quaternion | |
| ToString(string format) | GTA.Math.Quaternion | |
| W | GTA.Math.Quaternion | |
| X | GTA.Math.Quaternion | |
| Y | GTA.Math.Quaternion | |
| Z | GTA.Math.Quaternion | |
| Zero | GTA.Math.Quaternion | static |