SHVDN  v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
GTA.Math.Vector2 Member List

This is the complete list of members for GTA.Math.Vector2, including all inherited members.

Add(Vector2 left, Vector2 right)GTA.Math.Vector2static
Angle(Vector2 from, Vector2 to)GTA.Math.Vector2static
Clamp(Vector2 value, Vector2 min, Vector2 max)GTA.Math.Vector2static
Distance(Vector2 position1, Vector2 position2)GTA.Math.Vector2static
DistanceSquared(Vector2 position1, Vector2 position2)GTA.Math.Vector2static
DistanceTo(Vector2 position)GTA.Math.Vector2
DistanceToSquared(Vector2 position)GTA.Math.Vector2
Divide(Vector2 value, float scale)GTA.Math.Vector2static
Dot(Vector2 left, Vector2 right)GTA.Math.Vector2static
DownGTA.Math.Vector2static
Equals(object obj)GTA.Math.Vector2
Equals(Vector2 other)GTA.Math.Vector2
GetHashCode()GTA.Math.Vector2
LeftGTA.Math.Vector2static
Length()GTA.Math.Vector2
LengthSquared()GTA.Math.Vector2
Lerp(Vector2 start, Vector2 end, float amount)GTA.Math.Vector2static
Maximize(Vector2 left, Vector2 right)GTA.Math.Vector2static
Minimize(Vector2 left, Vector2 right)GTA.Math.Vector2static
Multiply(Vector2 value, float scale)GTA.Math.Vector2static
Multiply(Vector2 left, Vector2 right)GTA.Math.Vector2static
Negate(Vector2 value)GTA.Math.Vector2static
Normalize()GTA.Math.Vector2
Normalize(Vector2 vector)GTA.Math.Vector2static
NormalizedGTA.Math.Vector2
operator Vector3(Vector2 vector)GTA.Math.Vector2static
operator!=(Vector2 left, Vector2 right)GTA.Math.Vector2static
operator*(Vector2 vector, float scale)GTA.Math.Vector2static
operator*(float scale, Vector2 vector)GTA.Math.Vector2static
operator+(Vector2 left, Vector2 right)GTA.Math.Vector2static
operator-(Vector2 left, Vector2 right)GTA.Math.Vector2static
operator-(Vector2 value)GTA.Math.Vector2static
operator/(Vector2 vector, float scale)GTA.Math.Vector2static
operator==(Vector2 left, Vector2 right)GTA.Math.Vector2static
RandomXY()GTA.Math.Vector2static
Reflect(Vector2 vector, Vector2 normal)GTA.Math.Vector2static
RightGTA.Math.Vector2static
SignedAngle(Vector2 from, Vector2 to)GTA.Math.Vector2static
Subtract(Vector2 left, Vector2 right)GTA.Math.Vector2static
this[int index]GTA.Math.Vector2
ToHeading()GTA.Math.Vector2
ToString()GTA.Math.Vector2
ToString(string format)GTA.Math.Vector2
UnitXGTA.Math.Vector2static
UnitYGTA.Math.Vector2static
UpGTA.Math.Vector2static
Vector2(float x, float y)GTA.Math.Vector2
XGTA.Math.Vector2
YGTA.Math.Vector2
ZeroGTA.Math.Vector2static