Add(Vector2 left, Vector2 right) | GTA.Math.Vector2 | static |
Angle(Vector2 from, Vector2 to) | GTA.Math.Vector2 | static |
Clamp(Vector2 value, Vector2 min, Vector2 max) | GTA.Math.Vector2 | static |
Distance(Vector2 position1, Vector2 position2) | GTA.Math.Vector2 | static |
DistanceSquared(Vector2 position1, Vector2 position2) | GTA.Math.Vector2 | static |
DistanceTo(Vector2 position) | GTA.Math.Vector2 | |
DistanceToSquared(Vector2 position) | GTA.Math.Vector2 | |
Divide(Vector2 value, float scale) | GTA.Math.Vector2 | static |
Dot(Vector2 left, Vector2 right) | GTA.Math.Vector2 | static |
Down | GTA.Math.Vector2 | static |
Equals(object obj) | GTA.Math.Vector2 | |
Equals(Vector2 other) | GTA.Math.Vector2 | |
GetHashCode() | GTA.Math.Vector2 | |
Left | GTA.Math.Vector2 | static |
Length() | GTA.Math.Vector2 | |
LengthSquared() | GTA.Math.Vector2 | |
Lerp(Vector2 start, Vector2 end, float amount) | GTA.Math.Vector2 | static |
Maximize(Vector2 left, Vector2 right) | GTA.Math.Vector2 | static |
Minimize(Vector2 left, Vector2 right) | GTA.Math.Vector2 | static |
Multiply(Vector2 value, float scale) | GTA.Math.Vector2 | static |
Multiply(Vector2 left, Vector2 right) | GTA.Math.Vector2 | static |
Negate(Vector2 value) | GTA.Math.Vector2 | static |
Normalize() | GTA.Math.Vector2 | |
Normalize(Vector2 vector) | GTA.Math.Vector2 | static |
Normalized | GTA.Math.Vector2 | |
operator Vector3(Vector2 vector) | GTA.Math.Vector2 | static |
operator!=(Vector2 left, Vector2 right) | GTA.Math.Vector2 | static |
operator*(Vector2 vector, float scale) | GTA.Math.Vector2 | static |
operator*(float scale, Vector2 vector) | GTA.Math.Vector2 | static |
operator+(Vector2 left, Vector2 right) | GTA.Math.Vector2 | static |
operator-(Vector2 left, Vector2 right) | GTA.Math.Vector2 | static |
operator-(Vector2 value) | GTA.Math.Vector2 | static |
operator/(Vector2 vector, float scale) | GTA.Math.Vector2 | static |
operator==(Vector2 left, Vector2 right) | GTA.Math.Vector2 | static |
RandomXY() | GTA.Math.Vector2 | static |
Reflect(Vector2 vector, Vector2 normal) | GTA.Math.Vector2 | static |
Right | GTA.Math.Vector2 | static |
SignedAngle(Vector2 from, Vector2 to) | GTA.Math.Vector2 | static |
Subtract(Vector2 left, Vector2 right) | GTA.Math.Vector2 | static |
this[int index] | GTA.Math.Vector2 | |
ToHeading() | GTA.Math.Vector2 | |
ToString() | GTA.Math.Vector2 | |
ToString(string format) | GTA.Math.Vector2 | |
UnitX | GTA.Math.Vector2 | static |
UnitY | GTA.Math.Vector2 | static |
Up | GTA.Math.Vector2 | static |
Vector2(float x, float y) | GTA.Math.Vector2 | |
X | GTA.Math.Vector2 | |
Y | GTA.Math.Vector2 | |
Zero | GTA.Math.Vector2 | static |