| _padding | GTA.Math.Vector3 | |
| Add(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
| Angle(Vector3 from, Vector3 to) | GTA.Math.Vector3 | static |
| Around(float distance) | GTA.Math.Vector3 | |
| Clamp(Vector3 value, Vector3 min, Vector3 max) | GTA.Math.Vector3 | static |
| Cross(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
| Distance(Vector3 position1, Vector3 position2) | GTA.Math.Vector3 | static |
| Distance2D(Vector3 position1, Vector3 position2) | GTA.Math.Vector3 | static |
| DistanceSquared(Vector3 position1, Vector3 position2) | GTA.Math.Vector3 | static |
| DistanceSquared2D(Vector3 position1, Vector3 position2) | GTA.Math.Vector3 | static |
| DistanceTo(Vector3 position) | GTA.Math.Vector3 | |
| DistanceTo2D(Vector3 position) | GTA.Math.Vector3 | |
| DistanceToSquared(Vector3 position) | GTA.Math.Vector3 | |
| DistanceToSquared2D(Vector3 position) | GTA.Math.Vector3 | |
| Divide(Vector3 value, float scale) | GTA.Math.Vector3 | static |
| Dot(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
| Equals(object obj) | GTA.Math.Vector3 | |
| Equals(Vector3 other) | GTA.Math.Vector3 | |
| GetHashCode() | GTA.Math.Vector3 | |
| Length() | GTA.Math.Vector3 | |
| LengthSquared() | GTA.Math.Vector3 | |
| Lerp(Vector3 start, Vector3 end, float amount) | GTA.Math.Vector3 | static |
| Maximize(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
| Minimize(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
| Multiply(Vector3 value, float scale) | GTA.Math.Vector3 | static |
| Multiply(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
| Negate(Vector3 value) | GTA.Math.Vector3 | static |
| Normalize() | GTA.Math.Vector3 | |
| Normalize(Vector3 vector) | GTA.Math.Vector3 | static |
| Normalized | GTA.Math.Vector3 | |
| operator Vector2(Vector3 vector) | GTA.Math.Vector3 | static |
| operator!=(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
| operator*(Vector3 vector, float scale) | GTA.Math.Vector3 | static |
| operator*(float scale, Vector3 vector) | GTA.Math.Vector3 | static |
| operator+(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
| operator-(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
| operator-(Vector3 vector) | GTA.Math.Vector3 | static |
| operator/(Vector3 vector, float scale) | GTA.Math.Vector3 | static |
| operator==(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
| Project(Vector3 vector, Vector3 onNormal) | GTA.Math.Vector3 | static |
| ProjectOnPlane(Vector3 vector, Vector3 planeNormal) | GTA.Math.Vector3 | static |
| RandomXY() | GTA.Math.Vector3 | static |
| RandomXYZ() | GTA.Math.Vector3 | static |
| Reflect(Vector3 vector, Vector3 normal) | GTA.Math.Vector3 | static |
| RelativeBack | GTA.Math.Vector3 | static |
| RelativeBottom | GTA.Math.Vector3 | static |
| RelativeFront | GTA.Math.Vector3 | static |
| RelativeLeft | GTA.Math.Vector3 | static |
| RelativeRight | GTA.Math.Vector3 | static |
| RelativeTop | GTA.Math.Vector3 | static |
| Round(int decimalPlaces=2) | GTA.Math.Vector3 | |
| SignedAngle(Vector3 from, Vector3 to, Vector3 planeNormal) | GTA.Math.Vector3 | static |
| Subtract(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
| this[int index] | GTA.Math.Vector3 | |
| ToArray() | GTA.Math.Vector3 | |
| ToHeading() | GTA.Math.Vector3 | |
| ToString() | GTA.Math.Vector3 | |
| ToString(string format) | GTA.Math.Vector3 | |
| UnitX | GTA.Math.Vector3 | static |
| UnitY | GTA.Math.Vector3 | static |
| UnitZ | GTA.Math.Vector3 | static |
| Vector3(float x, float y, float z) | GTA.Math.Vector3 | |
| WorldDown | GTA.Math.Vector3 | static |
| WorldEast | GTA.Math.Vector3 | static |
| WorldNorth | GTA.Math.Vector3 | static |
| WorldSouth | GTA.Math.Vector3 | static |
| WorldUp | GTA.Math.Vector3 | static |
| WorldWest | GTA.Math.Vector3 | static |
| X | GTA.Math.Vector3 | |
| Y | GTA.Math.Vector3 | |
| Z | GTA.Math.Vector3 | |
| Zero | GTA.Math.Vector3 | static |