_padding | GTA.Math.Vector3 | |
Add(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
Angle(Vector3 from, Vector3 to) | GTA.Math.Vector3 | static |
Around(float distance) | GTA.Math.Vector3 | |
Clamp(Vector3 value, Vector3 min, Vector3 max) | GTA.Math.Vector3 | static |
Cross(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
Distance(Vector3 position1, Vector3 position2) | GTA.Math.Vector3 | static |
Distance2D(Vector3 position1, Vector3 position2) | GTA.Math.Vector3 | static |
DistanceSquared(Vector3 position1, Vector3 position2) | GTA.Math.Vector3 | static |
DistanceSquared2D(Vector3 position1, Vector3 position2) | GTA.Math.Vector3 | static |
DistanceTo(Vector3 position) | GTA.Math.Vector3 | |
DistanceTo2D(Vector3 position) | GTA.Math.Vector3 | |
DistanceToSquared(Vector3 position) | GTA.Math.Vector3 | |
DistanceToSquared2D(Vector3 position) | GTA.Math.Vector3 | |
Divide(Vector3 value, float scale) | GTA.Math.Vector3 | static |
Dot(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
Equals(object obj) | GTA.Math.Vector3 | |
Equals(Vector3 other) | GTA.Math.Vector3 | |
GetHashCode() | GTA.Math.Vector3 | |
Length() | GTA.Math.Vector3 | |
LengthSquared() | GTA.Math.Vector3 | |
Lerp(Vector3 start, Vector3 end, float amount) | GTA.Math.Vector3 | static |
Maximize(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
Minimize(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
Multiply(Vector3 value, float scale) | GTA.Math.Vector3 | static |
Multiply(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
Negate(Vector3 value) | GTA.Math.Vector3 | static |
Normalize() | GTA.Math.Vector3 | |
Normalize(Vector3 vector) | GTA.Math.Vector3 | static |
Normalized | GTA.Math.Vector3 | |
operator Vector2(Vector3 vector) | GTA.Math.Vector3 | static |
operator!=(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
operator*(Vector3 vector, float scale) | GTA.Math.Vector3 | static |
operator*(float scale, Vector3 vector) | GTA.Math.Vector3 | static |
operator+(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
operator-(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
operator-(Vector3 vector) | GTA.Math.Vector3 | static |
operator/(Vector3 vector, float scale) | GTA.Math.Vector3 | static |
operator==(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
Project(Vector3 vector, Vector3 onNormal) | GTA.Math.Vector3 | static |
ProjectOnPlane(Vector3 vector, Vector3 planeNormal) | GTA.Math.Vector3 | static |
RandomXY() | GTA.Math.Vector3 | static |
RandomXYZ() | GTA.Math.Vector3 | static |
Reflect(Vector3 vector, Vector3 normal) | GTA.Math.Vector3 | static |
RelativeBack | GTA.Math.Vector3 | static |
RelativeBottom | GTA.Math.Vector3 | static |
RelativeFront | GTA.Math.Vector3 | static |
RelativeLeft | GTA.Math.Vector3 | static |
RelativeRight | GTA.Math.Vector3 | static |
RelativeTop | GTA.Math.Vector3 | static |
Round(int decimalPlaces=2) | GTA.Math.Vector3 | |
SignedAngle(Vector3 from, Vector3 to, Vector3 planeNormal) | GTA.Math.Vector3 | static |
Subtract(Vector3 left, Vector3 right) | GTA.Math.Vector3 | static |
this[int index] | GTA.Math.Vector3 | |
ToArray() | GTA.Math.Vector3 | |
ToHeading() | GTA.Math.Vector3 | |
ToString() | GTA.Math.Vector3 | |
ToString(string format) | GTA.Math.Vector3 | |
UnitX | GTA.Math.Vector3 | static |
UnitY | GTA.Math.Vector3 | static |
UnitZ | GTA.Math.Vector3 | static |
Vector3(float x, float y, float z) | GTA.Math.Vector3 | |
WorldDown | GTA.Math.Vector3 | static |
WorldEast | GTA.Math.Vector3 | static |
WorldNorth | GTA.Math.Vector3 | static |
WorldSouth | GTA.Math.Vector3 | static |
WorldUp | GTA.Math.Vector3 | static |
WorldWest | GTA.Math.Vector3 | static |
X | GTA.Math.Vector3 | |
Y | GTA.Math.Vector3 | |
Z | GTA.Math.Vector3 | |
Zero | GTA.Math.Vector3 | static |