SHVDN  v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
GTA.Math.Vector3 Member List

This is the complete list of members for GTA.Math.Vector3, including all inherited members.

_paddingGTA.Math.Vector3
Add(Vector3 left, Vector3 right)GTA.Math.Vector3static
Angle(Vector3 from, Vector3 to)GTA.Math.Vector3static
Around(float distance)GTA.Math.Vector3
Clamp(Vector3 value, Vector3 min, Vector3 max)GTA.Math.Vector3static
Cross(Vector3 left, Vector3 right)GTA.Math.Vector3static
Distance(Vector3 position1, Vector3 position2)GTA.Math.Vector3static
Distance2D(Vector3 position1, Vector3 position2)GTA.Math.Vector3static
DistanceSquared(Vector3 position1, Vector3 position2)GTA.Math.Vector3static
DistanceSquared2D(Vector3 position1, Vector3 position2)GTA.Math.Vector3static
DistanceTo(Vector3 position)GTA.Math.Vector3
DistanceTo2D(Vector3 position)GTA.Math.Vector3
DistanceToSquared(Vector3 position)GTA.Math.Vector3
DistanceToSquared2D(Vector3 position)GTA.Math.Vector3
Divide(Vector3 value, float scale)GTA.Math.Vector3static
Dot(Vector3 left, Vector3 right)GTA.Math.Vector3static
Equals(object obj)GTA.Math.Vector3
Equals(Vector3 other)GTA.Math.Vector3
GetHashCode()GTA.Math.Vector3
Length()GTA.Math.Vector3
LengthSquared()GTA.Math.Vector3
Lerp(Vector3 start, Vector3 end, float amount)GTA.Math.Vector3static
Maximize(Vector3 left, Vector3 right)GTA.Math.Vector3static
Minimize(Vector3 left, Vector3 right)GTA.Math.Vector3static
Multiply(Vector3 value, float scale)GTA.Math.Vector3static
Multiply(Vector3 left, Vector3 right)GTA.Math.Vector3static
Negate(Vector3 value)GTA.Math.Vector3static
Normalize()GTA.Math.Vector3
Normalize(Vector3 vector)GTA.Math.Vector3static
NormalizedGTA.Math.Vector3
operator Vector2(Vector3 vector)GTA.Math.Vector3static
operator!=(Vector3 left, Vector3 right)GTA.Math.Vector3static
operator*(Vector3 vector, float scale)GTA.Math.Vector3static
operator*(float scale, Vector3 vector)GTA.Math.Vector3static
operator+(Vector3 left, Vector3 right)GTA.Math.Vector3static
operator-(Vector3 left, Vector3 right)GTA.Math.Vector3static
operator-(Vector3 vector)GTA.Math.Vector3static
operator/(Vector3 vector, float scale)GTA.Math.Vector3static
operator==(Vector3 left, Vector3 right)GTA.Math.Vector3static
Project(Vector3 vector, Vector3 onNormal)GTA.Math.Vector3static
ProjectOnPlane(Vector3 vector, Vector3 planeNormal)GTA.Math.Vector3static
RandomXY()GTA.Math.Vector3static
RandomXYZ()GTA.Math.Vector3static
Reflect(Vector3 vector, Vector3 normal)GTA.Math.Vector3static
RelativeBackGTA.Math.Vector3static
RelativeBottomGTA.Math.Vector3static
RelativeFrontGTA.Math.Vector3static
RelativeLeftGTA.Math.Vector3static
RelativeRightGTA.Math.Vector3static
RelativeTopGTA.Math.Vector3static
Round(int decimalPlaces=2)GTA.Math.Vector3
SignedAngle(Vector3 from, Vector3 to, Vector3 planeNormal)GTA.Math.Vector3static
Subtract(Vector3 left, Vector3 right)GTA.Math.Vector3static
this[int index]GTA.Math.Vector3
ToArray()GTA.Math.Vector3
ToHeading()GTA.Math.Vector3
ToString()GTA.Math.Vector3
ToString(string format)GTA.Math.Vector3
UnitXGTA.Math.Vector3static
UnitYGTA.Math.Vector3static
UnitZGTA.Math.Vector3static
Vector3(float x, float y, float z)GTA.Math.Vector3
WorldDownGTA.Math.Vector3static
WorldEastGTA.Math.Vector3static
WorldNorthGTA.Math.Vector3static
WorldSouthGTA.Math.Vector3static
WorldUpGTA.Math.Vector3static
WorldWestGTA.Math.Vector3static
XGTA.Math.Vector3
YGTA.Math.Vector3
ZGTA.Math.Vector3
ZeroGTA.Math.Vector3static