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    Class GameplayCamera

    Inheritance
    System.Object
    GameplayCamera
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public static class GameplayCamera

    Properties

    Name Description
    Direction

    Gets the direction the GameplayCamera is pointing in.

    FieldOfView

    Gets the field of view of the GameplayCamera.

    IsAimCamActive

    Gets a value indicating whether the aiming camera is rendering.

    IsFirstPersonAimCamActive

    Gets a value indicating whether the first person aiming camera is rendering.

    IsLookingBehind

    Gets a value indicating whether the GameplayCamera is looking behind.

    IsRendering

    Gets a value indicating whether the GameplayCamera is rendering.

    IsShaking

    Gets a value indicating whether the GameplayCamera is shaking.

    Position

    Gets the position of the GameplayCamera.

    RelativeHeading

    Gets or sets the relative heading of the GameplayCamera.

    RelativePitch

    Gets or sets the relative pitch of the GameplayCamera.

    Rotation

    Gets the rotation of the GameplayCamera.

    ShakeAmplitude

    Sets the shake amplitude for the GameplayCamera.

    Zoom

    Gets the zoom of the GameplayCamera.

    Methods

    Name Description
    ClampPitch(Single, Single)

    Clamps the pitch of the GameplayCamera.

    ClampYaw(Single, Single)

    Clamps the yaw of the GameplayCamera.

    GetOffsetFromWorldCoords(Vector3)
    GetOffsetInWorldCoords(Vector3)
    Shake(CameraShake, Single)

    Shakes the GameplayCamera.

    StopShaking()

    Stops shaking the GameplayCamera.

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