Class GameplayCamera
Inheritance
Inherited Members
Namespace: GTA
Assembly: ScriptHookVDotNet2.dll
Syntax
public static class GameplayCamera
Properties
Name | Description |
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Direction | Gets the direction the GameplayCamera is pointing in. |
FieldOfView | Gets the field of view of the GameplayCamera. |
IsAimCamActive | Gets a value indicating whether the aiming camera is rendering. |
IsFirstPersonAimCamActive | Gets a value indicating whether the first person aiming camera is rendering. |
IsLookingBehind | Gets a value indicating whether the GameplayCamera is looking behind. |
IsRendering | Gets a value indicating whether the GameplayCamera is rendering. |
IsShaking | Gets a value indicating whether the GameplayCamera is shaking. |
Position | Gets the position of the GameplayCamera. |
RelativeHeading | Gets or sets the relative heading of the GameplayCamera. |
RelativePitch | Gets or sets the relative pitch of the GameplayCamera. |
Rotation | Gets the rotation of the GameplayCamera. |
ShakeAmplitude | Sets the shake amplitude for the GameplayCamera. |
Zoom | Gets the zoom of the GameplayCamera. |
Methods
Name | Description |
---|---|
ClampPitch(Single, Single) | Clamps the pitch of the GameplayCamera. |
ClampYaw(Single, Single) | Clamps the yaw of the GameplayCamera. |
GetOffsetFromWorldCoords(Vector3) | |
GetOffsetInWorldCoords(Vector3) | |
Shake(CameraShake, Single) | Shakes the GameplayCamera. |
StopShaking() | Stops shaking the GameplayCamera. |