Struct Vector3
Implements
Inherited Members
Namespace: GTA.Math
Assembly: ScriptHookVDotNet2.dll
Syntax
[Serializable]
public struct Vector3 : IEquatable<Vector3>
Constructors
Name | Description |
---|---|
Vector3(Single, Single, Single) | Initializes a new instance of the Vector3 class. |
Fields
Name | Description |
---|---|
X | Gets or sets the X component of the vector. |
Y | Gets or sets the Y component of the vector. |
Z | Gets or sets the Z component of the vector. |
Properties
Name | Description |
---|---|
Item[Int32] | Gets or sets the component at the specified index. |
Normalized | Returns this vector with a magnitude of 1. |
RelativeBack | Returns the relative Back vector. (0,-1,0) |
RelativeBottom | Returns the relative Bottom vector as used. (0,0,-1) |
RelativeFront | Returns the relative Front vector. (0,1,0) |
RelativeLeft | Returns the relative Left vector. (-1,0,0) |
RelativeRight | Returns the relative Right vector. (1,0,0) |
RelativeTop | Returns the relative Top vector. (0,0,1) |
WorldDown | Returns the world Down vector. (0,0,-1) |
WorldEast | Returns the world East vector. (1,0,0) |
WorldNorth | Returns the world North vector. (0,1,0) |
WorldSouth | Returns the world South vector. (0,-1,0) |
WorldUp | Returns the world Up vector. (0,0,1) |
WorldWest | Returns the world West vector. (-1,0,0) |
Zero | Returns a null vector. (0,0,0) |
Methods
Name | Description |
---|---|
Add(Vector3, Vector3) | Adds two vectors. |
Angle(Vector3, Vector3) | Returns the angle in degrees between from and to. The angle returned is always the acute angle between the two vectors. |
Around(Single) | Creates a random vector inside the circle around this position. |
Clamp(Vector3, Vector3, Vector3) | Restricts a value to be within a specified range. |
Cross(Vector3, Vector3) | Calculates the cross product of two vectors. |
Distance(Vector3, Vector3) | Calculates the distance between two vectors. |
Distance2D(Vector3, Vector3) | Calculates the distance between two vectors, ignoring the Z-component. |
DistanceSquared(Vector3, Vector3) | Calculates the squared distance between two vectors. |
DistanceSquared2D(Vector3, Vector3) | Calculates the squared distance between two vectors, ignoring the Z-component. |
DistanceTo(Vector3) | Calculates the distance between two vectors. |
DistanceTo2D(Vector3) | Calculates the distance between two vectors, ignoring the Z-component. |
DistanceToSquared(Vector3) | Calculates the squared distance between two vectors. |
DistanceToSquared2D(Vector3) | Calculates the squared distance between two vectors, ignoring the Z-component. |
Divide(Vector3, Single) | Scales a vector by the given value. |
Dot(Vector3, Vector3) | Calculates the dot product of two vectors. |
Equals(Vector3) | Returns a value that indicates whether the current instance is equal to the specified object. |
Equals(ref Vector3, ref Vector3) | Determines whether the specified object instances are considered equal. |
Equals(Object) | Returns a value that indicates whether the current instance is equal to a specified object. |
GetHashCode() | Returns the hash code for this instance. |
Length() | Calculates the length of the vector. |
LengthSquared() | Calculates the squared length of the vector. |
Lerp(Vector3, Vector3, Single) | Performs a linear interpolation between two vectors. |
Maximize(Vector3, Vector3) | Returns a vector containing the largest components of the specified vectors. |
Minimize(Vector3, Vector3) | Returns a vector containing the smallest components of the specified vectors. |
Modulate(Vector3, Vector3) | Modulates a vector by another. |
Multiply(Vector3, Single) | Scales a vector by the given value. |
Negate(Vector3) | Reverses the direction of a given vector. |
Normalize() | Converts the vector into a unit vector. |
Normalize(Vector3) | Converts the vector into a unit vector. |
Project(Vector3, Vector3) | Projects a vector onto another vector. |
ProjectOnPlane(Vector3, Vector3) | Projects a vector onto a plane defined by a normal orthogonal to the plane. |
RandomXY() | Returns a new normalized vector with random X and Y components. |
RandomXYZ() | Returns a new normalized vector with random X, Y and Z components. |
Reflect(Vector3, Vector3) | Returns the reflection of a vector off a surface that has the specified normal. |
SignedAngle(Vector3, Vector3, Vector3) | Returns the signed angle in degrees between from and to. |
Subtract(Vector3, Vector3) | Subtracts two vectors. |
ToHeading() | Converts a vector to a heading. |
ToString() | Converts the value of the object to its equivalent string representation. |
Operators
Name | Description |
---|---|
Addition(Vector3, Vector3) | Adds two vectors. |
Division(Vector3, Single) | Scales a vector by the given value. |
Equality(Vector3, Vector3) | Tests for equality between two objects. |
Implicit(Vector3 to Vector2) | Converts a Vector3 to a Vector2 implicitly. |
Inequality(Vector3, Vector3) | Tests for inequality between two objects. |
Multiply(Vector3, Single) | Scales a vector by the given value. |
Multiply(Single, Vector3) | Scales a vector by the given value. |
Subtraction(Vector3, Vector3) | Subtracts two vectors. |
UnaryNegation(Vector3) | Reverses the direction of a given vector. |