Struct Model
Implements
System.IEquatable<Model>
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: GTA
Assembly: ScriptHookVDotNet2.dll
Syntax
public struct Model : IEquatable<Model>
Constructors
| Name | Description |
|---|---|
| Model(PedHash) | |
| Model(VehicleHash) | |
| Model(WeaponHash) | |
| Model(Int32) | |
| Model(String) |
Properties
| Name | Description |
|---|---|
| Hash | |
| IsBicycle | |
| IsBike | |
| IsBoat | |
| IsCar | |
| IsCargobob | |
| IsCollisionLoaded | |
| IsHelicopter | |
| IsInCdImage | |
| IsLoaded | |
| IsPed | |
| IsPlane | |
| IsQuadbike | |
| IsTrain | |
| IsValid | |
| IsVehicle |
Methods
| Name | Description |
|---|---|
| Equals(Model) | |
| Equals(Object) | |
| GetDimensions() | |
| GetDimensions(out Vector3, out Vector3) | |
| GetHashCode() | |
| MarkAsNoLongerNeeded() | |
| Request() | |
| Request(Int32) | |
| ToString() |