Struct Model
Implements
System.IEquatable<Model>
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: GTA
Assembly: ScriptHookVDotNet2.dll
Syntax
public struct Model : IEquatable<Model>
Constructors
Name | Description |
---|---|
Model(PedHash) | |
Model(VehicleHash) | |
Model(WeaponHash) | |
Model(Int32) | |
Model(String) |
Properties
Name | Description |
---|---|
Hash | |
IsBicycle | |
IsBike | |
IsBoat | |
IsCar | |
IsCargobob | |
IsCollisionLoaded | |
IsHelicopter | |
IsInCdImage | |
IsLoaded | |
IsPed | |
IsPlane | |
IsQuadbike | |
IsTrain | |
IsValid | |
IsVehicle |
Methods
Name | Description |
---|---|
Equals(Model) | |
Equals(Object) | |
GetDimensions() | |
GetDimensions(out Vector3, out Vector3) | |
GetHashCode() | |
MarkAsNoLongerNeeded() | |
Request() | |
Request(Int32) | |
ToString() |