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    Class Player

    Inheritance
    System.Object
    Player
    Implements
    System.IEquatable<Player>
    IHandleable
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class Player : IEquatable<Player>, IHandleable

    Constructors

    Name Description
    Player(Int32)

    Properties

    Name Description
    CanControlCharacter
    CanControlRagdoll
    CanStartMission
    CanUseCover
    Character
    Color
    Handle
    IgnoredByEveryone
    IgnoredByPolice
    IsAiming
    IsAlive
    IsClimbing
    IsDead
    IsInvincible
    IsPlaying
    IsPressingHorn
    IsRidingTrain
    IsTargettingAnything
    LastVehicle
    MaxArmor
    Money
    Name
    PrimaryParachuteTint
    RemainingSprintTime
    RemainingUnderwaterTime
    ReserveParachuteTint
    WantedCenterPosition
    WantedLevel

    Methods

    Name Description
    ChangeModel(Model)
    DisableFiringThisFrame()
    Equals(Player)
    Equals(Object)
    Exists()
    GetHashCode()
    GetTargetedEntity()
    IsTargetting(Entity)
    RefillSpecialAbility()
    SetExplosiveAmmoThisFrame()
    SetExplosiveMeleeThisFrame()
    SetFireAmmoThisFrame()
    SetMayNotEnterAnyVehicleThisFrame()
    SetMayOnlyEnterThisVehicleThisFrame(Vehicle)
    SetRunSpeedMultThisFrame(Single)
    SetSuperJumpThisFrame()
    SetSwimSpeedMultThisFrame(Single)

    Operators

    Name Description
    Equality(Player, Player)
    Inequality(Player, Player)
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