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    Class Prop

    Inheritance
    System.Object
    Entity
    Prop
    Implements
    System.IEquatable<Entity>
    IHandleable
    ISpatial
    Inherited Members
    Entity.Handle
    Entity.MemoryAddress
    Entity.IsDead
    Entity.IsAlive
    Entity.Model
    Entity.Alpha
    Entity.ResetAlpha()
    Entity.LodDistance
    Entity.IsPersistent
    Entity.FreezePosition
    Entity.GetBoneIndex(String)
    Entity.HasBone(String)
    Entity.GetBoneCoord(Int32)
    Entity.GetBoneCoord(String)
    Entity.Health
    Entity.MaxHealth
    Entity.Position
    Entity.PositionNoOffset
    Entity.Rotation
    Entity.Heading
    Entity.HeightAboveGround
    Entity.Quaternion
    Entity.UpVector
    Entity.RightVector
    Entity.ForwardVector
    Entity.GetOffsetInWorldCoords(Vector3)
    Entity.GetOffsetFromWorldCoords(Vector3)
    Entity.MaxSpeed
    Entity.Velocity
    Entity.HasBeenDamagedBy(Entity)
    Entity.IsFireProof
    Entity.IsMeleeProof
    Entity.IsBulletProof
    Entity.IsExplosionProof
    Entity.IsCollisionProof
    Entity.IsInvincible
    Entity.IsOnlyDamagedByPlayer
    Entity.IsVisible
    Entity.IsOccluded
    Entity.IsOnFire
    Entity.IsOnScreen
    Entity.IsUpright
    Entity.IsUpsideDown
    Entity.IsInAir
    Entity.IsInWater
    Entity.HasGravity
    Entity.HasCollision
    Entity.HasCollidedWithAnything
    Entity.SetNoCollision(Entity, Boolean)
    Entity.IsInArea(Vector3, Vector3)
    Entity.IsInArea(Vector3, Vector3, Single)
    Entity.IsInAngledArea(Vector3, Vector3, Single)
    Entity.IsInRangeOf(Vector3, Single)
    Entity.IsNearEntity(Entity, Vector3)
    Entity.IsTouching(Model)
    Entity.IsTouching(Entity)
    Entity.AddBlip()
    Entity.CurrentBlip
    Entity.Detach()
    Entity.AttachTo(Entity, Int32)
    Entity.AttachTo(Entity, Int32, Vector3, Vector3)
    Entity.IsAttached()
    Entity.IsAttachedTo(Entity)
    Entity.GetEntityAttachedTo()
    Entity.ApplyForce(Vector3)
    Entity.ApplyForce(Vector3, Vector3)
    Entity.ApplyForce(Vector3, Vector3, ForceType)
    Entity.ApplyForceRelative(Vector3)
    Entity.ApplyForceRelative(Vector3, Vector3)
    Entity.ApplyForceRelative(Vector3, Vector3, ForceType)
    Entity.MarkAsNoLongerNeeded()
    Entity.Delete()
    Entity.Exists()
    Entity.Exists(Entity)
    Entity.Equals(Entity)
    Entity.Equals(Object)
    Entity.GetHashCode()
    System.Object.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public sealed class Prop : Entity, IEquatable<Entity>, IHandleable, ISpatial

    Constructors

    Name Description
    Prop(Int32)
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