Class Entity
Inheritance
System.Object
Entity
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: GTA
Assembly: ScriptHookVDotNet2.dll
Syntax
public abstract class Entity : IEquatable<Entity>, IHandleable, ISpatial
Constructors
Properties
Methods
Name |
Description |
AddBlip()
|
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ApplyForce(Vector3)
|
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ApplyForce(Vector3, Vector3)
|
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ApplyForce(Vector3, Vector3, ForceType)
|
|
ApplyForceRelative(Vector3)
|
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ApplyForceRelative(Vector3, Vector3)
|
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ApplyForceRelative(Vector3, Vector3, ForceType)
|
|
AttachTo(Entity, Int32)
|
|
AttachTo(Entity, Int32, Vector3, Vector3)
|
|
Delete()
|
|
Detach()
|
|
Equals(Entity)
|
|
Equals(Object)
|
|
Exists()
|
|
Exists(Entity)
|
|
GetBoneCoord(Int32)
|
|
GetBoneCoord(String)
|
|
GetBoneIndex(String)
|
|
GetEntityAttachedTo()
|
|
GetHashCode()
|
|
GetOffsetFromWorldCoords(Vector3)
|
|
GetOffsetInWorldCoords(Vector3)
|
|
HasBeenDamagedBy(Entity)
|
|
HasBone(String)
|
|
IsAttached()
|
|
IsAttachedTo(Entity)
|
|
IsInAngledArea(Vector3, Vector3, Single)
|
|
IsInArea(Vector3, Vector3)
|
|
IsInArea(Vector3, Vector3, Single)
|
|
IsInRangeOf(Vector3, Single)
|
|
IsNearEntity(Entity, Vector3)
|
|
IsTouching(Entity)
|
|
IsTouching(Model)
|
|
MarkAsNoLongerNeeded()
|
|
ResetAlpha()
|
|
SetNoCollision(Entity, Boolean)
|
|
Operators