Class Entity
  
  
  
  
    Inheritance
    System.Object
    Entity
      
      
      
   
  
  
    Inherited Members
    
      System.Object.ToString()
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
   
  Namespace: GTA
  Assembly: ScriptHookVDotNet2.dll
  Syntax
  
    public abstract class Entity : IEquatable<Entity>, IHandleable, ISpatial
   
  Constructors
  
  
  Properties
  
  
  Methods
  
  
    
      
        | Name | Description | 
    
    
      
        | AddBlip() |  | 
      
        | ApplyForce(Vector3) |  | 
      
        | ApplyForce(Vector3, Vector3) |  | 
      
        | ApplyForce(Vector3, Vector3, ForceType) |  | 
      
        | ApplyForceRelative(Vector3) |  | 
      
        | ApplyForceRelative(Vector3, Vector3) |  | 
      
        | ApplyForceRelative(Vector3, Vector3, ForceType) |  | 
      
        | AttachTo(Entity, Int32) |  | 
      
        | AttachTo(Entity, Int32, Vector3, Vector3) |  | 
      
        | Delete() |  | 
      
        | Detach() |  | 
      
        | Equals(Entity) |  | 
      
        | Equals(Object) |  | 
      
        | Exists() |  | 
      
        | Exists(Entity) |  | 
      
        | GetBoneCoord(Int32) |  | 
      
        | GetBoneCoord(String) |  | 
      
        | GetBoneIndex(String) |  | 
      
        | GetEntityAttachedTo() |  | 
      
        | GetHashCode() |  | 
      
        | GetOffsetFromWorldCoords(Vector3) |  | 
      
        | GetOffsetInWorldCoords(Vector3) |  | 
      
        | HasBeenDamagedBy(Entity) |  | 
      
        | HasBone(String) |  | 
      
        | IsAttached() |  | 
      
        | IsAttachedTo(Entity) |  | 
      
        | IsInAngledArea(Vector3, Vector3, Single) |  | 
      
        | IsInArea(Vector3, Vector3) |  | 
      
        | IsInArea(Vector3, Vector3, Single) |  | 
      
        | IsInRangeOf(Vector3, Single) |  | 
      
        | IsNearEntity(Entity, Vector3) |  | 
      
        | IsTouching(Entity) |  | 
      
        | IsTouching(Model) |  | 
      
        | MarkAsNoLongerNeeded() |  | 
      
        | ResetAlpha() |  | 
      
        | SetNoCollision(Entity, Boolean) |  | 
    
  
  Operators