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    Class Entity

    Inheritance
    System.Object
    Entity
    Ped
    Prop
    Vehicle
    Implements
    System.IEquatable<Entity>
    IHandleable
    ISpatial
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public abstract class Entity : IEquatable<Entity>, IHandleable, ISpatial

    Constructors

    Name Description
    Entity(Int32)

    Properties

    Name Description
    Alpha
    CurrentBlip
    ForwardVector
    FreezePosition
    Handle
    HasCollidedWithAnything
    HasCollision
    HasGravity
    Heading
    Health
    HeightAboveGround
    IsAlive
    IsBulletProof
    IsCollisionProof
    IsDead
    IsExplosionProof
    IsFireProof
    IsInAir
    IsInvincible
    IsInWater
    IsMeleeProof
    IsOccluded
    IsOnFire
    IsOnlyDamagedByPlayer
    IsOnScreen
    IsPersistent
    IsUpright
    IsUpsideDown
    IsVisible
    LodDistance
    MaxHealth
    MaxSpeed
    MemoryAddress
    Model
    Position
    PositionNoOffset
    Quaternion
    RightVector
    Rotation
    UpVector
    Velocity

    Methods

    Name Description
    AddBlip()
    ApplyForce(Vector3)
    ApplyForce(Vector3, Vector3)
    ApplyForce(Vector3, Vector3, ForceType)
    ApplyForceRelative(Vector3)
    ApplyForceRelative(Vector3, Vector3)
    ApplyForceRelative(Vector3, Vector3, ForceType)
    AttachTo(Entity, Int32)
    AttachTo(Entity, Int32, Vector3, Vector3)
    Delete()
    Detach()
    Equals(Entity)
    Equals(Object)
    Exists()
    Exists(Entity)
    GetBoneCoord(Int32)
    GetBoneCoord(String)
    GetBoneIndex(String)
    GetEntityAttachedTo()
    GetHashCode()
    GetOffsetFromWorldCoords(Vector3)
    GetOffsetInWorldCoords(Vector3)
    HasBeenDamagedBy(Entity)
    HasBone(String)
    IsAttached()
    IsAttachedTo(Entity)
    IsInAngledArea(Vector3, Vector3, Single)
    IsInArea(Vector3, Vector3)
    IsInArea(Vector3, Vector3, Single)
    IsInRangeOf(Vector3, Single)
    IsNearEntity(Entity, Vector3)
    IsTouching(Entity)
    IsTouching(Model)
    MarkAsNoLongerNeeded()
    ResetAlpha()
    SetNoCollision(Entity, Boolean)

    Operators

    Name Description
    Equality(Entity, Entity)
    Inequality(Entity, Entity)
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