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    Struct WeaponAsset

    Implements
    System.IEquatable<WeaponAsset>
    Inherited Members
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    Namespace: GTA
    Assembly: ScriptHookVDotNet2.dll
    Syntax
    public struct WeaponAsset : IEquatable<WeaponAsset>

    Constructors

    Name Description
    WeaponAsset(WeaponHash)
    WeaponAsset(Int32)
    WeaponAsset(UInt32)

    Properties

    Name Description
    Hash
    IsLoaded
    IsValid

    Methods

    Name Description
    Dismiss()
    Equals(WeaponAsset)
    Equals(Object)
    GetHashCode()
    Request()
    Request(Int32)
    ToString()

    Operators

    Name Description
    Equality(WeaponAsset, WeaponAsset)
    Implicit(WeaponHash to WeaponAsset)
    Implicit(Int32 to WeaponAsset)
    Implicit(UInt32 to WeaponAsset)
    Inequality(WeaponAsset, WeaponAsset)
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