Struct WeaponAsset
Implements
System.IEquatable<WeaponAsset>
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: GTA
Assembly: ScriptHookVDotNet2.dll
Syntax
public struct WeaponAsset : IEquatable<WeaponAsset>
Constructors
Name | Description |
---|---|
WeaponAsset(WeaponHash) | |
WeaponAsset(Int32) | |
WeaponAsset(UInt32) |
Properties
Name | Description |
---|---|
Hash | |
IsLoaded | |
IsValid |
Methods
Name | Description |
---|---|
Dismiss() | |
Equals(WeaponAsset) | |
Equals(Object) | |
GetHashCode() | |
Request() | |
Request(Int32) | |
ToString() |
Operators
Name | Description |
---|---|
Equality(WeaponAsset, WeaponAsset) | |
Implicit(WeaponHash to WeaponAsset) | |
Implicit(Int32 to WeaponAsset) | |
Implicit(UInt32 to WeaponAsset) | |
Inequality(WeaponAsset, WeaponAsset) |