Struct WeaponAsset
Implements
System.IEquatable<WeaponAsset>
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: GTA
Assembly: ScriptHookVDotNet2.dll
Syntax
public struct WeaponAsset : IEquatable<WeaponAsset>
Constructors
| Name | Description |
|---|---|
| WeaponAsset(WeaponHash) | |
| WeaponAsset(Int32) | |
| WeaponAsset(UInt32) |
Properties
| Name | Description |
|---|---|
| Hash | |
| IsLoaded | |
| IsValid |
Methods
| Name | Description |
|---|---|
| Dismiss() | |
| Equals(WeaponAsset) | |
| Equals(Object) | |
| GetHashCode() | |
| Request() | |
| Request(Int32) | |
| ToString() |
Operators
| Name | Description |
|---|---|
| Equality(WeaponAsset, WeaponAsset) | |
| Implicit(WeaponHash to WeaponAsset) | |
| Implicit(Int32 to WeaponAsset) | |
| Implicit(UInt32 to WeaponAsset) | |
| Inequality(WeaponAsset, WeaponAsset) |