Struct WeaponAsset
Implements
System.IEquatable <WeaponAsset >
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: GTA
Assembly: ScriptHookVDotNet2.dll
Syntax
public struct WeaponAsset : IEquatable<WeaponAsset>
Constructors
Name | Description |
---|---|
Weapon |
|
Weapon |
|
Weapon |
Properties
Methods
Name | Description |
---|---|
Dismiss() | |
Equals(Weapon |
|
Equals(Object) | |
Get |
|
Request() | |
Request(Int32) | |
To |