Class Checkpoint
Inherited Members
Namespace: GTA
Assembly: ScriptHookVDotNet3.dll
Syntax
public sealed class Checkpoint : PoolObject, INativeValue, IDeletable, IExistable
Constructors
| Name | Description |
|---|---|
| Checkpoint(Int32) |
Properties
| Name | Description |
|---|---|
| Color | Gets or sets the color of this Checkpoint. |
| CustomIcon | Gets or sets a custom icon to be drawn in this Checkpoint. |
| CylinderFarHeight | Gets or sets the far height of the cylinder of this Checkpoint. |
| CylinderNearHeight | Gets or sets the near height of the cylinder of this Checkpoint. |
| CylinderRadius | Gets or sets the radius of the cylinder in this Checkpoint. |
| Icon | Gets or sets the icon drawn in this Checkpoint. |
| IconColor | Gets or sets the color of the icon in this Checkpoint. |
| MemoryAddress | Gets the memory address of this Checkpoint. |
| Position | Gets or sets the position of this Checkpoint. |
| Radius | Gets or sets the radius of this Checkpoint. |
| TargetPosition | Gets or sets the position where this Checkpoint points to. |
Methods
| Name | Description |
|---|---|
| Delete() | Removes this Checkpoint. |
| Equals(Object) | Determines if an System.Object refers to the same checkpoint as this Checkpoint. |
| Exists() | Determines if this Checkpoint exists. |
| GetHashCode() |
Operators
| Name | Description |
|---|---|
| Equality(Checkpoint, Checkpoint) | Determines if two Checkpoints refer to the same checkpoint. |
| Implicit(Checkpoint to InputArgument) | Converts a Checkpoint to a native input argument. |
| Inequality(Checkpoint, Checkpoint) | Determines if two Checkpoints don't refer to the same checkpoint. |