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    Class HandlingData

    Inheritance
    System.Object
    HandlingData
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA
    Assembly: ScriptHookVDotNet3.dll
    Syntax
    public class HandlingData

    Properties

    Name Description
    AntiRollBarBiasFront

    Gets or sets the bias between front and rear for the anti-roll bar.

    AntiRollBarForce

    Gets or sets the spring constant that is transmitted to the opposite wheel when under compression. Larger numbers result in a larger force being applied.

    BrakeForce
    CamberStiffness
    CenterOfMassOffset
    ClutchChangeRateScaleDownShift

    Gets or sets the clutch speed multiplier on down shifts.

    ClutchChangeRateScaleUpShift

    Gets or sets the clutch speed multiplier on up shifts.

    CollisionDamageMultiplier
    DeformationDamageMultiplier
    DriveInertia

    Gets or sets the drive inertia that determines how fast the engine acceleration is.

    EngineDamageMultiplier
    HandBrakeForce
    InertiaMultiplier
    InitialDriveForce

    Gets or sets the power engine produces in top gear.

    InitialDriveGears

    Gets or sets the number of gears (excluding reverse).

    IsValid

    Returns true if this HandlingData is valid.

    Mass

    Gets or sets the weight.

    MemoryAddress

    Gets the memory address where the HandlingData is stored in memory.

    MonetaryValue
    OilVolume

    Gets or sets the amount of oil.

    PercentSubmerged

    Gets or sets the percentage of the "floating height" after it falls into the water, before sinking.

    PetrolTankVolume

    Gets or sets the amount of petrol that will leak after damaging a vehicle's tank.

    RollCenterHeightFront
    RollCenterHeightRear
    SeatOffsetDistanceX
    SeatOffsetDistanceY
    SeatOffsetDistanceZ
    SteeringLock

    Gets or sets a value that multiplies the game's calculation of the angle of the steer wheel will turn while at full turn. Steering lock is directly related to over/under-steer.

    SuspensionBiasFront

    Gets or sets the damping scale bias between front and rear wheels. This value determines which suspension is stronger, front or rear.

    SuspensionCompressionDamping
    SuspensionForce

    Gets or sets the suspension force. Lower limit for zero force at full extension is calculated using (1.0f / (force * number of wheels)).

    SuspensionLowerLimit

    Gets or sets how far the wheels can move down from their original position.

    SuspensionRaise

    Gets or sets the adjustment from artist positioning.

    SuspensionReboundDamping
    SuspensionUpperLimit

    Gets or sets how far the wheels can move up from their original position.

    TractionBiasFront

    Gets or sets the value that determines the distribution of traction from front to rear.

    TractionCurveMax
    TractionCurveMin
    TractionLossMultiplier

    Gets or sets how much traction is affected by material grip differences from 1.0f.

    TractionSpringDeltaMax

    Gets or sets the maximum distance for traction spring.

    WeaponDamageMultiplier

    Methods

    Name Description
    Equals(Object)
    GetByHash(Int32)
    GetByVehicleModel(Model)
    GetHashCode()

    Operators

    Name Description
    Equality(HandlingData, HandlingData)
    Inequality(HandlingData, HandlingData)
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