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    Class Sprite

    A sprite element using a built-in texture.

    Inheritance
    System.Object
    Sprite
    Implements
    ISpriteElement
    IElement
    System.IDisposable
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA.UI
    Assembly: ScriptHookVDotNet3.dll
    Syntax
    public class Sprite : ISpriteElement, IElement, IDisposable

    Constructors

    Name Description
    Sprite(String, String, SizeF, PointF)

    Initializes a new instance of the Sprite class used for drawing in game textures on the screen.

    Sprite(String, String, SizeF, PointF, Color)

    Initializes a new instance of the Sprite class used for drawing in game textures on the screen.

    Sprite(String, String, SizeF, PointF, Color, Single)

    Initializes a new instance of the Sprite class used for drawing in game textures on the screen.

    Sprite(String, String, SizeF, PointF, Color, Single, Boolean)

    Initializes a new instance of the Sprite class used for drawing in game textures on the screen.

    Properties

    Name Description
    Centered

    Gets or sets a value indicating whether this Sprite should be positioned based on its center or top left corner

    Color

    Gets or sets the color of this Sprite.

    Enabled

    Gets or sets a value indicating whether this Sprite will be drawn.

    Position

    Gets or sets the position of this Sprite.

    Rotation

    Gets or sets the rotation to draw thie Sprite.

    Size

    Gets or sets the size to draw the Sprite

    Methods

    Name Description
    Dispose()
    Dispose(Boolean)
    Draw()

    Draws this Sprite.

    Draw(SizeF)

    Draws the Sprite at the specified offset.

    ScaledDraw()

    Draws this Sprite using the width returned in ScaledWidth.

    ScaledDraw(SizeF)

    Draws the Sprite at the specified offset using the width returned in ScaledWidth.

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