Class Sprite
A sprite element using a built-in texture.
Inheritance
Inherited Members
Namespace: GTA.UI
Assembly: ScriptHookVDotNet3.dll
Syntax
public class Sprite : ISpriteElement, IElement, IDisposable
Constructors
| Name | Description |
|---|---|
| Sprite(String, String, SizeF, PointF) | Initializes a new instance of the Sprite class used for drawing in game textures on the screen. |
| Sprite(String, String, SizeF, PointF, Color) | Initializes a new instance of the Sprite class used for drawing in game textures on the screen. |
| Sprite(String, String, SizeF, PointF, Color, Single) | Initializes a new instance of the Sprite class used for drawing in game textures on the screen. |
| Sprite(String, String, SizeF, PointF, Color, Single, Boolean) | Initializes a new instance of the Sprite class used for drawing in game textures on the screen. |
Properties
| Name | Description |
|---|---|
| Centered | Gets or sets a value indicating whether this Sprite should be positioned based on its center or top left corner |
| Color | Gets or sets the color of this Sprite. |
| Enabled | Gets or sets a value indicating whether this Sprite will be drawn. |
| Position | Gets or sets the position of this Sprite. |
| Rotation | Gets or sets the rotation to draw thie Sprite. |
| Size | Gets or sets the size to draw the Sprite |
Methods
| Name | Description |
|---|---|
| Dispose() | |
| Dispose(Boolean) | |
| Draw() | Draws this Sprite. |
| Draw(SizeF) | Draws the Sprite at the specified offset. |
| ScaledDraw() | Draws this Sprite using the width returned in ScaledWidth. |
| ScaledDraw(SizeF) | Draws the Sprite at the specified offset using the width returned in ScaledWidth. |