This is the complete list of members for GTA.Entity, including all inherited members.
| AbovePosition | GTA.Entity | |
| AddBlip() | GTA.Entity | |
| ApplyForce(Vector3 direction, Vector3 rotation=default, ForceType forceType=ForceType.MaxForceRot2) | GTA.Entity | |
| ApplyForceRelative(Vector3 direction, Vector3 rotation=default, ForceType forceType=ForceType.MaxForceRot2) | GTA.Entity | |
| AttachedBlip | GTA.Entity | |
| AttachedBlips | GTA.Entity | |
| AttachedEntity | GTA.Entity | |
| AttachTo(Entity entity, Vector3 position=default, Vector3 rotation=default) | GTA.Entity | |
| AttachTo(EntityBone entityBone, Vector3 position=default, Vector3 rotation=default) | GTA.Entity | |
| BelowPosition | GTA.Entity | |
| Bones | GTA.Entity | |
| ClearLastWeaponDamage() | GTA.Entity | virtual |
| Delete() | GTA.Entity | virtual |
| Detach() | GTA.Entity | |
| EntityType | GTA.Entity | |
| Equals(object obj) | GTA.Entity | |
| Exists() | GTA.Entity | virtual |
| ForwardVector | GTA.Entity | |
| FromHandle(int handle) | GTA.Entity | static |
| FrontPosition | GTA.Entity | |
| GetHashCode() | GTA.Entity | |
| GetOffsetPosition(Vector3 offset) | GTA.Entity | |
| GetPositionOffset(Vector3 worldCoords) | GTA.Entity | |
| Handle | GTA.PoolObject | |
| HasBeenDamagedBy(Entity entity) | GTA.Entity | |
| HasBeenDamagedBy(WeaponHash weapon) | GTA.Entity | virtual |
| HasBeenDamagedByAnyMeleeWeapon() | GTA.Entity | virtual |
| HasBeenDamagedByAnyWeapon() | GTA.Entity | virtual |
| HasCollided | GTA.Entity | |
| HasGravity | GTA.Entity | |
| Heading | GTA.Entity | |
| Health | GTA.Entity | |
| HealthFloat | GTA.Entity | |
| HeightAboveGround | GTA.Entity | |
| IsAlive | GTA.Entity | |
| IsAttached() | GTA.Entity | |
| IsAttachedTo(Entity entity) | GTA.Entity | |
| IsBulletProof | GTA.Entity | |
| IsCollisionEnabled | GTA.Entity | |
| IsCollisionProof | GTA.Entity | |
| IsDead | GTA.Entity | |
| IsExplosionProof | GTA.Entity | |
| IsFireProof | GTA.Entity | |
| IsInAir | GTA.Entity | |
| IsInAngledArea(Vector3 origin, Vector3 edge, float angle) | GTA.Entity | |
| IsInArea(Vector3 minBounds, Vector3 maxBounds) | GTA.Entity | |
| IsInRange(Vector3 position, float range) | GTA.Entity | |
| IsInvincible | GTA.Entity | |
| IsInWater | GTA.Entity | |
| IsMeleeProof | GTA.Entity | |
| IsNearEntity(Entity entity, Vector3 bounds) | GTA.Entity | |
| IsOccluded | GTA.Entity | |
| IsOnFire | GTA.Entity | |
| IsOnlyDamagedByPlayer | GTA.Entity | |
| IsOnScreen | GTA.Entity | |
| IsPersistent | GTA.Entity | |
| IsPositionFrozen | GTA.Entity | |
| IsRecordingCollisions | GTA.Entity | |
| IsRendered | GTA.Entity | |
| IsTouching(Model model) | GTA.Entity | |
| IsTouching(Entity entity) | GTA.Entity | |
| IsUpright | GTA.Entity | |
| IsUpsideDown | GTA.Entity | |
| IsVisible | GTA.Entity | |
| LeftPosition | GTA.Entity | |
| LodDistance | GTA.Entity | |
| MarkAsNoLongerNeeded() | GTA.Entity | |
| MaterialCollidingWith | GTA.Entity | |
| Matrix | GTA.Entity | |
| MaxHealth | GTA.Entity | |
| MaxHealthFloat | GTA.Entity | |
| MaxSpeed | GTA.Entity | |
| MemoryAddress | GTA.Entity | |
| Model | GTA.Entity | |
| NativeValue | GTA.PoolObject | |
| Opacity | GTA.Entity | |
| operator InputArgument(Entity value) | GTA.Entity | static |
| operator!=(Entity left, Entity right) | GTA.Entity | static |
| operator==(Entity left, Entity right) | GTA.Entity | static |
| PoolObject(int handle) | GTA.PoolObject | protected |
| Position | GTA.Entity | |
| PositionNoOffset | GTA.Entity | |
| Quaternion | GTA.Entity | |
| RearPosition | GTA.Entity | |
| RemoveParticleEffects() | GTA.Entity | |
| ResetOpacity() | GTA.Entity | |
| RightPosition | GTA.Entity | |
| RightVector | GTA.Entity | |
| Rotation | GTA.Entity | |
| RotationVelocity | GTA.Entity | |
| SetNoCollision(Entity entity, bool toggle) | GTA.Entity | |
| Speed | GTA.Entity | |
| SubmersionLevel | GTA.Entity | |
| UpVector | GTA.Entity | |
| Velocity | GTA.Entity | |