◆ Contains()
bool GTA.EntityBoneCollection.Contains |
( |
string |
boneName | ) |
|
Determines whether this Entity has a bone with the specified bone name
- Parameters
-
boneName | Name of the bone. |
- Returns
true
if this Entity has a bone with the specified bone name; otherwise, false
.
◆ GetEnumerator()
IEnumerator<EntityBone> GTA.EntityBoneCollection.GetEnumerator |
( |
| ) |
|
◆ GetHashCode()
override int GTA.EntityBoneCollection.GetHashCode |
( |
| ) |
|
◆ _owner
readonly Entity GTA.EntityBoneCollection._owner |
|
protected |
◆ Core
Gets the core bone of this Entity.
◆ Count
int GTA.EntityBoneCollection.Count => SHVDN.NativeMemory.GetEntityBoneCount(_owner.Handle) |
Gets the number of bones that this Entity has.
◆ this[int boneIndex]
EntityBone GTA.EntityBoneCollection.this[int boneIndex] |
|
get |
Gets the EntityBone at the specified bone index.
- Parameters
-
◆ this[string boneName]
EntityBone GTA.EntityBoneCollection.this[string boneName] |
|
get |
Gets the EntityBone with the specified bone name.
- Parameters
-
boneName | Name of the bone. |
The documentation for this class was generated from the following file: