SHVDN
v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
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Public Member Functions | |
override bool | Equals (object obj) |
override int | GetHashCode () |
Static Public Member Functions | |
static HandlingData | GetByHash (int handlingNameHash) |
static HandlingData | GetByVehicleModel (Model VehicleModel) |
static bool | operator== (HandlingData left, HandlingData right) |
static bool | operator!= (HandlingData left, HandlingData right) |
Public Attributes | |
bool | IsValid => MemoryAddress != IntPtr.Zero |
Returns true if this HandlingData is valid. More... | |
Properties | |
IntPtr | MemoryAddress [get] |
Gets the memory address where the HandlingData is stored in memory. More... | |
float | AntiRollBarBiasFront [get, set] |
Gets or sets the bias between front and rear for the anti-roll bar. More... | |
float | AntiRollBarForce [get, set] |
Gets or sets the spring constant that is transmitted to the opposite wheel when under compression. Larger numbers result in a larger force being applied. More... | |
float | BrakeForce [get, set] |
float | CamberStiffness [get, set] |
Vector3 | CenterOfMassOffset [get, set] |
float | ClutchChangeRateScaleDownShift [get, set] |
Gets or sets the clutch speed multiplier on down shifts. More... | |
float | ClutchChangeRateScaleUpShift [get, set] |
Gets or sets the clutch speed multiplier on up shifts. More... | |
float | CollisionDamageMultiplier [get, set] |
float | DeformationDamageMultiplier [get, set] |
float | DriveInertia [get, set] |
Gets or sets the drive inertia that determines how fast the engine acceleration is. More... | |
float | EngineDamageMultiplier [get, set] |
float | HandBrakeForce [get, set] |
Vector3 | InertiaMultiplier [get, set] |
float | InitialDriveForce [get, set] |
Gets or sets the power engine produces in top gear. More... | |
int | InitialDriveGears [get, set] |
Gets or sets the number of gears (excluding reverse). More... | |
float | Mass [get, set] |
Gets or sets the weight. More... | |
int | MonetaryValue [get, set] |
float | OilVolume [get, set] |
Gets or sets the amount of oil. More... | |
float | PercentSubmerged [get, set] |
Gets or sets the percentage of the "floating height" after it falls into the water, before sinking. More... | |
float | PetrolTankVolume [get, set] |
Gets or sets the amount of petrol that will leak after damaging a vehicle's tank. More... | |
float | RollCenterHeightFront [get, set] |
float | RollCenterHeightRear [get, set] |
float | SeatOffsetDistanceX [get, set] |
float | SeatOffsetDistanceY [get, set] |
float | SeatOffsetDistanceZ [get, set] |
float | SteeringLock [get, set] |
Gets or sets a value that multiplies the game's calculation of the angle of the steer wheel will turn while at full turn. Steering lock is directly related to over/under-steer. More... | |
float | SuspensionBiasFront [get, set] |
Gets or sets the damping scale bias between front and rear wheels. This value determines which suspension is stronger, front or rear. More... | |
float | SuspensionCompressionDamping [get, set] |
float | SuspensionForce [get, set] |
Gets or sets the suspension force. Lower limit for zero force at full extension is calculated using (1.0f / (force * number of wheels)). More... | |
float | SuspensionLowerLimit [get, set] |
Gets or sets how far the wheels can move down from their original position. More... | |
float | SuspensionRaise [get, set] |
Gets or sets the adjustment from artist positioning. More... | |
float | SuspensionReboundDamping [get, set] |
float | SuspensionUpperLimit [get, set] |
Gets or sets how far the wheels can move up from their original position. More... | |
float | TractionBiasFront [get, set] |
Gets or sets the value that determines the distribution of traction from front to rear. More... | |
float | TractionCurveMax [get, set] |
float | TractionCurveMin [get, set] |
float | TractionLossMultiplier [get, set] |
Gets or sets how much traction is affected by material grip differences from 1.0f. More... | |
float | TractionSpringDeltaMax [get, set] |
Gets or sets the maximum distance for traction spring. More... | |
float | WeaponDamageMultiplier [get, set] |
override bool GTA.HandlingData.Equals | ( | object | obj | ) |
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override int GTA.HandlingData.GetHashCode | ( | ) |
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bool GTA.HandlingData.IsValid => MemoryAddress != IntPtr.Zero |
Returns true if this HandlingData is valid.
true
if this HandlingData is valid; otherwise, false
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getset |
Gets or sets the bias between front and rear for the anti-roll bar.
The anti roll bar bias front. 0.0f is fully front, 1.0f is fully rear.
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getset |
Gets or sets the spring constant that is transmitted to the opposite wheel when under compression. Larger numbers result in a larger force being applied.
The anti roll bar force.
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getset |
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getset |
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getset |
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getset |
Gets or sets the clutch speed multiplier on down shifts.
The clutch speed multiplier on down shifts.
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getset |
Gets or sets the clutch speed multiplier on up shifts.
The clutch speed multiplier on up shifts.
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getset |
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getset |
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getset |
Gets or sets the drive inertia that determines how fast the engine acceleration is.
The drive inertia.
If you want a vehicle with high torque but slow acceleration (e.g. a truck), lower the driver inertia and specify a high drive force.
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getset |
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getset |
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getset |
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getset |
Gets or sets the power engine produces in top gear.
The power engine that produces in top gear.
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getset |
Gets or sets the number of gears (excluding reverse).
The number of gears (excluding reverse).
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getset |
Gets or sets the weight.
The weight in Kilograms.
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get |
Gets the memory address where the HandlingData is stored in memory.
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getset |
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getset |
Gets or sets the amount of oil.
The amount of oil.
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getset |
Gets or sets the percentage of the "floating height" after it falls into the water, before sinking.
The percentage between 0 and 1.
The default value for vanilla land vehicles is 0.85. The value will stop sinking the vehicle to float for a moment before sinking. An invalid number will cause the vehicle to sink without the driver drowning.
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getset |
Gets or sets the amount of petrol that will leak after damaging a vehicle's tank.
The amount of petrol.
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getset |
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getset |
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getset |
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getset |
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getset |
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getset |
Gets or sets a value that multiplies the game's calculation of the angle of the steer wheel will turn while at full turn. Steering lock is directly related to over/under-steer.
The value that multiplies the game's calculation of the angle of the steer wheel, between 0.01 and above.
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getset |
Gets or sets the damping scale bias between front and rear wheels. This value determines which suspension is stronger, front or rear.
The suspension bias front.
if more wheels at back (e.g. trucks), front suspension should be stronger.
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getset |
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getset |
Gets or sets the suspension force. Lower limit for zero force at full extension is calculated using (1.0f / (force * number of wheels)).
The suspension force.
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getset |
Gets or sets how far the wheels can move down from their original position.
The suspension lower limit.
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getset |
Gets or sets the adjustment from artist positioning.
The suspension raise.
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getset |
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getset |
Gets or sets how far the wheels can move up from their original position.
The suspension upper limit.
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getset |
Gets or sets the value that determines the distribution of traction from front to rear.
The value that determines distribution of traction from front to rear.
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getset |
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getset |
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getset |
Gets or sets how much traction is affected by material grip differences from 1.0f.
The traction loss multiplier.
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getset |
Gets or sets the maximum distance for traction spring.
The traction loss multiplier.
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getset |