◆ TaskSequence() [1/2]
GTA.TaskSequence.TaskSequence |
( |
| ) |
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◆ TaskSequence() [2/2]
GTA.TaskSequence.TaskSequence |
( |
int |
handle | ) |
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◆ Close() [1/2]
void GTA.TaskSequence.Close |
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| ) |
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◆ Close() [2/2]
void GTA.TaskSequence.Close |
( |
bool |
repeat | ) |
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◆ Dispose()
void GTA.TaskSequence.Dispose |
( |
| ) |
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◆ AddTask
◆ Count
int GTA.TaskSequence.Count |
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get |
◆ Handle
int GTA.TaskSequence.Handle |
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get |
◆ IsClosed
bool GTA.TaskSequence.IsClosed |
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get |
The documentation for this class was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA/Entities/Peds/TaskSequence.cs