◆ Drop()
void GTA.WeaponCollection.Drop |
( |
| ) |
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◆ Give() [1/2]
Weapon GTA.WeaponCollection.Give |
( |
string |
name, |
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|
int |
ammoCount, |
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|
bool |
equipNow, |
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bool |
isAmmoLoaded |
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) |
| |
◆ Give() [2/2]
Weapon GTA.WeaponCollection.Give |
( |
WeaponHash |
weaponHash, |
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|
int |
ammoCount, |
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bool |
equipNow, |
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bool |
isAmmoLoaded |
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) |
| |
◆ HasWeapon()
bool GTA.WeaponCollection.HasWeapon |
( |
WeaponHash |
weaponHash | ) |
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◆ IsWeaponValid()
bool GTA.WeaponCollection.IsWeaponValid |
( |
WeaponHash |
hash | ) |
|
◆ Remove() [1/2]
void GTA.WeaponCollection.Remove |
( |
Weapon |
weapon | ) |
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◆ Remove() [2/2]
void GTA.WeaponCollection.Remove |
( |
WeaponHash |
weaponHash | ) |
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◆ RemoveAll()
void GTA.WeaponCollection.RemoveAll |
( |
| ) |
|
◆ Select() [1/3]
bool GTA.WeaponCollection.Select |
( |
Weapon |
weapon | ) |
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◆ Select() [2/3]
bool GTA.WeaponCollection.Select |
( |
WeaponHash |
weaponHash | ) |
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◆ Select() [3/3]
bool GTA.WeaponCollection.Select |
( |
WeaponHash |
weaponHash, |
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|
bool |
equipNow |
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) |
| |
◆ BestWeapon
Weapon GTA.WeaponCollection.BestWeapon |
|
get |
◆ Current
Weapon GTA.WeaponCollection.Current |
|
get |
◆ CurrentWeaponObject
Prop GTA.WeaponCollection.CurrentWeaponObject |
|
get |
◆ this[WeaponHash hash]
The documentation for this class was generated from the following file:
- C:/Users/nitan/source/repos/scripthookvdotnet/source/scripting_v3/GTA/Weapons/WeaponCollection.cs