|
int | Count => _components.Length |
|
◆ GetClipComponent()
WeaponComponent GTA.WeaponComponentCollection.GetClipComponent |
( |
int |
index | ) |
|
◆ GetEnumerator()
IEnumerator<WeaponComponent> GTA.WeaponComponentCollection.GetEnumerator |
( |
| ) |
|
◆ GetFlashLightComponent()
◆ GetLuxuryFinishComponent()
◆ GetScopeComponent()
WeaponComponent GTA.WeaponComponentCollection.GetScopeComponent |
( |
int |
index | ) |
|
◆ GetSuppressorComponent()
◆ Count
int GTA.WeaponComponentCollection.Count => _components.Length |
◆ ClipVariationsCount
int GTA.WeaponComponentCollection.ClipVariationsCount |
|
get |
◆ ScopeVariationsCount
int GTA.WeaponComponentCollection.ScopeVariationsCount |
|
get |
◆ this[int index]
◆ this[WeaponComponentHash componentHash]
The documentation for this class was generated from the following file: