SHVDN
v3
An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game. Developed by crosire https://github.com/crosire/scripthookvdotnet/
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Properties | |
SizeF | Size [get, set] |
Gets or sets the size to draw the ISpriteElement More... | |
float | Rotation [get, set] |
Gets or sets the rotation to draw thie ISpriteElement. More... | |
Properties inherited from GTA.UI.IElement | |
bool | Enabled [get, set] |
Gets or sets a value indicating whether this IElement will be drawn. More... | |
Color | Color [get, set] |
Gets or sets the color of this IElement. More... | |
PointF | Position [get, set] |
Gets or sets the position of this IElement. More... | |
bool | Centered [get, set] |
Gets or sets a value indicating whether this IElement should be positioned based on its center or top left corner More... | |
Additional Inherited Members | |
Public Member Functions inherited from GTA.UI.IElement | |
void | Draw () |
Draws this IElement this frame. More... | |
void | Draw (SizeF offset) |
Draws this IElement this frame at the specified offset. More... | |
void | ScaledDraw () |
Draws this IElement this frame using the width returned in Screen.ScaledWidth. More... | |
void | ScaledDraw (SizeF offset) |
Draws this IElement this frame at the specified offset using the width returned in Screen.ScaledWidth. More... | |
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getset |
Gets or sets the rotation to draw thie ISpriteElement.
The rotation measured in degrees, clockwise increasing, 0.0 at vertical
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getset |
Gets or sets the size to draw the ISpriteElement
The size on a 1280*720 pixel base
If ScaledDraw is called, the size will be scaled by the width returned in Screen.ScaledWidth.