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    Class EntityBone

    Inheritance
    System.Object
    EntityBone
    PedBone
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA
    Assembly: ScriptHookVDotNet3.dll
    Syntax
    public class EntityBone

    Properties

    Name Description
    ForwardVector

    Gets the vector that points in front of this EntityBone relative to the world.

    Index

    Gets the bone index of this EntityBone.

    IsValid

    Determines if this EntityBone is valid.

    Owner

    Gets the owner Entity this bone belongs to.

    Pose

    Gets or sets the current pose offset (dynamic position) of this EntityBone relative to the Entity its part of.

    PoseMatrix

    Gets or sets the dynamic Matrix of this EntityBone relative to the Entity its part of.

    Position

    Gets the position of this EntityBone in world coordinates.

    RelativeForwardVector

    Gets the vector that points in front of this EntityBone relative to the Entity its part of.

    RelativeMatrix

    Gets the Matrix of this EntityBone relative to the Entity its part of.

    RelativePosition

    Gets the position of this EntityBone relative to the Entity its part of.

    RelativeRightVector

    Gets the vector that points to the right of this EntityBone relative to the Entity its part of.

    RelativeUpVector

    Gets the vector that points above this EntityBone relative to the Entity its part of.

    RightVector

    Gets the vector that points to the right of this EntityBone relative to the world.

    UpVector

    Gets the vector that points above this EntityBone relative to the world.

    Methods

    Name Description
    Equals(Object)

    Determines if an System.Object refers to the same bone as this EntityBone.

    GetHashCode()
    GetOffsetPosition(Vector3)

    Gets the position in world coordinates of an offset relative this EntityBone

    GetPositionOffset(Vector3)

    Gets the relative offset of this EntityBone from a world coordinates position

    GetRelativeOffsetPosition(Vector3)

    Gets the position relative to the Entity of an offset relative this EntityBone

    GetRelativePositionOffset(Vector3)

    Gets the relative offset of this EntityBone from an offset from the Entity

    Operators

    Name Description
    Equality(EntityBone, Bone)

    Determines if an EntityBone refers to a specific bone.

    Equality(EntityBone, EntityBone)

    Determines if two EntityBones refer to the same bone.

    Implicit(EntityBone to InputArgument)

    Converts an EntityBone to a native input argument.

    Implicit(EntityBone to Int32)

    Converts an EntityBone to a bone index.

    Inequality(EntityBone, Bone)

    Determines if an EntityBone doesn't refer to a specific bone.

    Inequality(EntityBone, EntityBone)

    Determines if two EntityBones don't refer to the same bone.

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