Class EntityBone
Inherited Members
Namespace: GTA
Assembly: ScriptHookVDotNet3.dll
Syntax
public class EntityBone
Properties
Name | Description |
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ForwardVector | Gets the vector that points in front of this EntityBone relative to the world. |
Index | Gets the bone index of this EntityBone. |
IsValid | Determines if this EntityBone is valid. |
Owner | Gets the owner Entity this bone belongs to. |
Pose | Gets or sets the current pose offset (dynamic position) of this EntityBone relative to the Entity its part of. |
PoseMatrix | Gets or sets the dynamic Matrix of this EntityBone relative to the Entity its part of. |
Position | Gets the position of this EntityBone in world coordinates. |
RelativeForwardVector | Gets the vector that points in front of this EntityBone relative to the Entity its part of. |
RelativeMatrix | Gets the Matrix of this EntityBone relative to the Entity its part of. |
RelativePosition | Gets the position of this EntityBone relative to the Entity its part of. |
RelativeRightVector | Gets the vector that points to the right of this EntityBone relative to the Entity its part of. |
RelativeUpVector | Gets the vector that points above this EntityBone relative to the Entity its part of. |
RightVector | Gets the vector that points to the right of this EntityBone relative to the world. |
UpVector | Gets the vector that points above this EntityBone relative to the world. |
Methods
Name | Description |
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Equals(Object) | Determines if an System.Object refers to the same bone as this EntityBone. |
GetHashCode() | |
GetOffsetPosition(Vector3) | Gets the position in world coordinates of an offset relative this EntityBone |
GetPositionOffset(Vector3) | Gets the relative offset of this EntityBone from a world coordinates position |
GetRelativeOffsetPosition(Vector3) | Gets the position relative to the Entity of an offset relative this EntityBone |
GetRelativePositionOffset(Vector3) | Gets the relative offset of this EntityBone from an offset from the Entity |
Operators
Name | Description |
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Equality(EntityBone, Bone) | Determines if an EntityBone refers to a specific bone. |
Equality(EntityBone, EntityBone) | Determines if two EntityBones refer to the same bone. |
Implicit(EntityBone to InputArgument) | Converts an EntityBone to a native input argument. |
Implicit(EntityBone to Int32) | Converts an EntityBone to a bone index. |
Inequality(EntityBone, Bone) | Determines if an EntityBone doesn't refer to a specific bone. |
Inequality(EntityBone, EntityBone) | Determines if two EntityBones don't refer to the same bone. |