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    Constructor ParticleEffectAsset

    ParticleEffectAsset(String)

    Creates a class used for loading ParticleEffectAssets than can be used to start ParticleEffects from inside the Asset

    Declaration
    public ParticleEffectAsset(string assetName)
    Parameters
    Type Name Description
    System.String assetName

    The name of the asset file which contains all the ParticleEffects you are wanting to start

    Remarks

    The files have the extension *.ypt in OpenIV, use the file name withouth the extension for the assetName

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