Constructor ParticleEffectAsset
ParticleEffectAsset(String)
Creates a class used for loading ParticleEffectAssets than can be used to start ParticleEffects from inside the Asset
Declaration
public ParticleEffectAsset(string assetName)
Parameters
Type | Name | Description |
---|---|---|
System.String | assetName | The name of the asset file which contains all the ParticleEffects you are wanting to start |
Remarks
The files have the extension *.ypt in OpenIV, use the file name withouth the extension for the assetName