Class ParticleEffect
Inherited Members
Namespace: GTA
Assembly: ScriptHookVDotNet3.dll
Syntax
public sealed class ParticleEffect : PoolObject, INativeValue, IDeletable, IExistable
Properties
| Name | Description |
|---|---|
| AssetName | Gets the name of the asset used for this ParticleEffect. |
| Bone | Gets the EntityBone that this ParticleEffect is attached to or |
| Color | Gets or sets the Color of this ParticleEffect. |
| EffectName | Gets the name of the effect used for this ParticleEffect. |
| Entity | Gets the Entity this ParticleEffect is attached to or |
| MemoryAddress | Gets the memory address where this ParticleEffect is located in game memory. |
| Offset | Gets or sets the offset. If this ParticleEffect is attached to an Entity, this refers to the offset from the Entity; otherwise, this refers to its position in World coordinates |
| Range | Gets or sets the range of this ParticleEffect. |
| Rotation | Sets the rotation of this ParticleEffect |
| Scale | Gets or sets the size scaling factor of this ParticleEffect. |
Methods
| Name | Description |
|---|---|
| Delete() | Stops and removes this ParticleEffect. |
| Equals(Object) | Determines if an System.Object refers to the same effect as this ParticleEffect. |
| Exists() | Determines if this Checkpoint exists. |
| GetHashCode() | |
| SetParameter(String, Single) | Modifys parameters of this ParticleEffect. |
| ToString() |
Operators
| Name | Description |
|---|---|
| Equality(ParticleEffect, ParticleEffect) | Determines if two ParticleEffects refer to the same effect. |
| Implicit(ParticleEffect to InputArgument) | Converts a ParticleEffect to a native input argument. |
| Inequality(ParticleEffect, ParticleEffect) | Determines if two ParticleEffects don't refer to the same effect. |