Class ParticleEffect
Inherited Members
Namespace: GTA
Assembly: ScriptHookVDotNet3.dll
Syntax
public sealed class ParticleEffect : PoolObject, INativeValue, IDeletable, IExistable
Properties
Name | Description |
---|---|
AssetName | Gets the name of the asset used for this ParticleEffect. |
Bone | Gets the EntityBone that this ParticleEffect is attached to or |
Color | Gets or sets the Color of this ParticleEffect. |
EffectName | Gets the name of the effect used for this ParticleEffect. |
Entity | Gets the Entity this ParticleEffect is attached to or |
MemoryAddress | Gets the memory address where this ParticleEffect is located in game memory. |
Offset | Gets or sets the offset. If this ParticleEffect is attached to an Entity, this refers to the offset from the Entity; otherwise, this refers to its position in World coordinates |
Range | Gets or sets the range of this ParticleEffect. |
Rotation | Sets the rotation of this ParticleEffect |
Scale | Gets or sets the size scaling factor of this ParticleEffect. |
Methods
Name | Description |
---|---|
Delete() | Stops and removes this ParticleEffect. |
Equals(Object) | Determines if an System.Object refers to the same effect as this ParticleEffect. |
Exists() | Determines if this Checkpoint exists. |
GetHashCode() | |
SetParameter(String, Single) | Modifys parameters of this ParticleEffect. |
ToString() |
Operators
Name | Description |
---|---|
Equality(ParticleEffect, ParticleEffect) | Determines if two ParticleEffects refer to the same effect. |
Implicit(ParticleEffect to InputArgument) | Converts a ParticleEffect to a native input argument. |
Inequality(ParticleEffect, ParticleEffect) | Determines if two ParticleEffects don't refer to the same effect. |