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    Class ParticleEffect

    Inheritance
    System.Object
    PoolObject
    ParticleEffect
    Implements
    INativeValue
    IDeletable
    IExistable
    Inherited Members
    PoolObject.Handle
    PoolObject.NativeValue
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: GTA
    Assembly: ScriptHookVDotNet3.dll
    Syntax
    public sealed class ParticleEffect : PoolObject, INativeValue, IDeletable, IExistable

    Properties

    Name Description
    AssetName

    Gets the name of the asset used for this ParticleEffect.

    Bone

    Gets the EntityBone that this ParticleEffect is attached to or null if there is none.

    Color

    Gets or sets the Color of this ParticleEffect.

    EffectName

    Gets the name of the effect used for this ParticleEffect.

    Entity

    Gets the Entity this ParticleEffect is attached to or null if there is none.

    MemoryAddress

    Gets the memory address where this ParticleEffect is located in game memory.

    Offset

    Gets or sets the offset. If this ParticleEffect is attached to an Entity, this refers to the offset from the Entity; otherwise, this refers to its position in World coordinates

    Range

    Gets or sets the range of this ParticleEffect.

    Rotation

    Sets the rotation of this ParticleEffect

    Scale

    Gets or sets the size scaling factor of this ParticleEffect.

    Methods

    Name Description
    Delete()

    Stops and removes this ParticleEffect.

    Equals(Object)

    Determines if an System.Object refers to the same effect as this ParticleEffect.

    Exists()

    Determines if this Checkpoint exists.

    GetHashCode()
    SetParameter(String, Single)

    Modifys parameters of this ParticleEffect.

    ToString()

    Operators

    Name Description
    Equality(ParticleEffect, ParticleEffect)

    Determines if two ParticleEffects refer to the same effect.

    Implicit(ParticleEffect to InputArgument)

    Converts a ParticleEffect to a native input argument.

    Inequality(ParticleEffect, ParticleEffect)

    Determines if two ParticleEffects don't refer to the same effect.

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